Study Program of

Bachelor of Informatics at Kediri

GREETINGS FROM

The head of Informatics Program at Kediri Campus

EKO HARI RACHMAWANTO M.Kom

I am very happy to welcome all students to the Informatics Study Program of Universitas Dian Nuswantoro. This institution is among the best computer departments in Indonesia. Becoming a superior study program engaging in Informatics is the vision of this major, particularly in the software engineering and intelligent system sectors. Integrated with Technopreneurship Principle, the academic program of this major is ready to provide all of the student’s future career requirements.

Regarding the current situation of high demand for the computer knowledge industry, the study program of Informatics offers the best facilities to build graduates’ careers as junior data scientists, AI developers, game developers, software engineers, system administrators, network engineers, programmers, and technopreneurs. The Informatics curriculum aims to provide theoretical as well as practical knowledge. All of its students are also given big opportunities to learn from outstanding lecturers, scientists, and educational specialists across the globe. I encourage all students to browse more information about the Informatics Study Program, do not be hesitant to contact me to seek further information.

Best Regards

The Head of Informatics Study Program

EKo Hari Rachmawanto M.Kom

VISION & MISSION

Bachelor of Informatics Program at Kediri Campus

Vision

Menjadi Program Studi unggul di bidang informatika khususnya bidang rekayasa perangkat lunak dan sistem cerdas, yang berjiwa technopreunership dan berwawasan internasional pada tahun 2026.

Mission

1. Menyelenggarakan pendidikan berkualitas di bidang Informatika yang berperan strategis dalam mencerdaskan kehidupan bangsa, peningkatan kesejahteraan masyarakat, serta berorientasi pada pengembangan ilmu pengetahuan dan kewirausahaan.

2. Developing research programs in the field of informatics, especially in the sector of software engineering and intelligent systems that have high quality and sustainably.

3. Meningkatkan program pengabdian kepada masyarakat yang berkualitas dan berkelanjutan.

 

4. Menjalin kerjasama yang berdampak pada peningkatan kualitas mahasiswa, dosen dan organisasi.

 

    ACCREDITATION

    Bachelor of Informatics Program at Kediri Campus

    GRADUATE PROFILE

    Bachelor of Informatics Program at Kediri Campus

    Software Engineer

    Skilled programmers who possess a systematic understanding of user demands. They have the capability to design and code programs within software development teams, while also applying scientific principles to effectively solve practical errors.

    Junior Data Scientist

    A proficient workforce who’s responsible for collecting, analyzing, and translating data to help identify insights, in an effort to support the enhancement of organization operations and gain competitive advantage.

    AI Developer

    An expert analyzes and develops a program to systematically mimic the thinking process of human brains, with the goal of applying it to a specific field.

    Network Engineer

    Professionals who are planning the expansion of a computer network, to conduct a complex configuration to a server, hub, router, and other types of computer networks. They also write scripts or programs to enable autonomous network operations.

    System Administrator

    A person who’s responsible for managing the computer operation system or networks with a substantial user base, ensuring their smooth operation and addressing user demands.

    Game Developer

    Professionals who develop games for computer, console, and mobile devices. They are also involved in the designing process as well as creating the implementation.

    STUDENTS ACTIVITY

    Bachelor of Informatics Program at Kediri Campus

    Kurikulum

    Bachelor of Informatics Program at Kediri Campus

    No Kode Mata Kuliah SKS Semester
    1 F11.54314 PEMROGRAMAN BERBASIS WEB 2 1
    2 F11.54101 KALKULUS 1 4 1
    3 AF201704 Dasar Dasar Komputasi 2 1
    4 F11.54102 MATEMATIKA DISKRIT 3 1
    5 U201704 PENGANTAR TEKNOLOGI INFORMASI 2 1
    6 F11.54105 DASAR PEMROGRAMAN 4 1
    7 F11.54403 ORGANISASI DAN ARSITEKTUR KOMPUTER 3 1
    8 F11.54302 FISIKA 1 4 2
    9 F11.54408 PEMROGRAMAN WEB LANJUT 2 2
    10 F11.54207 RANGKAIAN LOGIKA DIGITAL 2 2
    11 F11.54206 ALGORITMA DAN PEMROGRAMAN 4 2
    12 F11.54404 BASIS DATA 3 2
    13 F11.54405 REKAYASA PERANGKAT LUNAK 3 2
    14 F11.54406 LOGIKA INFORMATIKA 3 2
    15 F11.54306 STRUKTUR DATA 4 3
    16 F11.54608 PEMROGRAMAN PERANGKAT BERGERAK 3 3
    17 F11.54508 STRATEGI ALGORITMA 3 3
    18 F11.54506 SISTEM INFORMASI 3 3
    19 F11.54501 JARINGAN KOMPUTER 3 3
    20 F11.54521 PENGOLAHAN CITRA DIGITAL 3 3
    21 F11.54505 SISTEM BASIS DATA 3 3
    22 F11.54303 MATRIKS DAN RUANG VEKTOR 3 3
    23 F11.54504 REKAYASA PERANGKAT LUNAK LANJUT 3 3
    24 F11.54401 OTOMATA DAN TEORI BAHASA 3 4
    25 F11.54605 KECERDASAN BUATAN 3 4
    26 F11.54806 DATA MINING 3 4
    27 F11.54822 PROYEK PERANGKAT LUNAK 3 4
    28 F11.54301 PROBABILITAS DAN STATISTIK 3 4
    29 F11.54402 PEMROGRAMAN BERORIENTASI OBJEK 4 4
    30 F11.54507 SISTEM OPERASI 3 4
    31 N2017051 PENDIDIKAN AGAMA ISLAM 2 5
    32 N201706 PENDIDIKAN KEWARGANEGARAAN 2 5
    33 N2017052 PENDIDIKAN AGAMA KATOLIK 2 5
    34 N201702 Bahasa Inggris 2 5
    35 N2017053 PENDIDIKAN AGAMA KRISTEN 2 5
    36 AF201702 Literasi Informasi 2 5
    37 N2017054 PENDIDIKAN AGAMA BUDHA 2 5
    38 N201705 PENDIDIKAN AGAMA 2 5
    39 N2017055 PENDIDIKAN AGAMA HINDU 2 5
    40 F11.54503 KOMPUTER GRAFIK 3 5
    41 F11.54703 MANAJEMEN PROYEK 3 5
    42 F11.54202 FISIKA 2 4 5
    43 F11.54205 ETIKA PROFESI 2 5
    44 F11.54811 RISET OPERASI 3 6
    45 F11.54814 OBJECT ORIENTED ANALYSIS AND DESIGN 3 6
    46 F11.54834 WIRELESS & MOBILE COMPUTING 3 6
    47 F11.54606 KRIPTOGRAFI 3 6
    48 F11.54603 INTERAKSI MANUSIA DAN KOMPUTER 3 6
    49 F11.54607 METODOLOGI PENELITIAN 2 6
    50 F11.54201 KALKULUS 2 4 6
    51 F11.54609 SISTEM TERDISTRIBUSI 3 6
    52 F11.54836 PENGOLAHAN CITRA DIGITAL LANJUT 3 6
    53 F11.54829 SOFTWARE REQUIREMENT ENGINEERING 3 6
    54 A12.66621 ANALITIKA MEDIA SOSIAL 4 6
    55 A14.27615 FOTOGRAFI DESAIN 3 6
    56 A12.66603 PERENCANAAN STRATEGIS SISTEM INFORMASI 3 6
    57 A14.27608 KOMUNIKASI VISUAL PERIKLANAN 4 6
    58 U201701 Dasar Kewirausahaan 2 6
    59 N201701 Bahasa Indonesia 2 6
    60 N201707 PENDIDIKAN PANCASILA 2 6
    61 F11.54728 SOFTWARE QUALITY & TESTING 3 7
    62 AF201703 TECHNOPRENEURSHIP 2 7
    63 F11.54705 TUGAS AKHIR 1 2 7
    64 F11.54702 KERJA PRAKTEK 2 7
    65 F11.54837 GAME PROGRAMMING 3 7
    66 F11.54835 NETWORK MANAGEMENT 3 7
    67 F11.54815 PEMODELAN DAN SIMULASI 3 7
    68 F11.54812 METODE NUMERIK 3 7
    69 F11.54823 SISTEM TEMU KEMBALI INFORMASI 3 7
    70 F11.54701 BIMBINGAN KARIER 2 7
    71 F11.54801 TUGAS AKHIR 2 4 8