Study Program of

Bachelor of Informatics at Kediri

GREETINGS FROM

The head of Informatics Program at Kediri Campus

Eko Hari Rachmawanto, M.Kom.

I am very happy to welcome all students to the Informatics Study Program of Universitas Dian Nuswantoro. This institution is among the best computer departments in Indonesia. Becoming a superior study program engaging in Informatics is the vision of this major, particularly in the software engineering and intelligent system sectors. Integrated with Technopreneurship Principle, the academic program of this major is ready to provide all of the student’s future career requirements.

Regarding the current situation of high demand for the computer knowledge industry, the study program of Informatics offers the best facilities to build graduates’ careers as junior data scientists, AI developers, game developers, software engineers, system administrators, network engineers, programmers, and technopreneurs. The Informatics curriculum aims to provide theoretical as well as practical knowledge. All of its students are also given big opportunities to learn from outstanding lecturers, scientists, and educational specialists across the globe. I encourage all students to browse more information about the Informatics Study Program, do not be hesitant to contact me to seek further information.

Best Regards

Ketua Program Studi Teknik Informatika Kediri

Eko Hari Rachmawanto, M.Kom.

VISION & MISSION

Bachelor of Informatics Program at Kediri Campus

Vision

Menjadi Program Studi unggul di bidang informatika khususnya bidang rekayasa perangkat lunak dan sistem cerdas, yang berjiwa technopreunership dan berwawasan internasional.

Mission

1. Menyelenggarakan pendidikan berkualitas di bidang Informatika yang berperan strategis dalam mencerdaskan kehidupan bangsa, peningkatan kesejahteraan masyarakat, serta berorientasi pada pengembangan ilmu pengetahuan dan kewirausahaan.

2. Developing research programs in the field of informatics, especially in the sector of software engineering and intelligent systems that have high quality and sustainably.

3. Meningkatkan program pengabdian kepada masyarakat yang berkualitas dan berkelanjutan.

 

4. Menjalin kerjasama yang berdampak pada peningkatan kualitas mahasiswa, dosen dan organisasi.

 

    ACCREDITATION

    Bachelor of Informatics Program at Kediri Campus

    GRADUATE PROFILE

    Bachelor of Informatics Program at Kediri Campus

    Software Engineer

    Skilled programmers who possess a systematic understanding of user demands. They have the capability to design and code programs within software development teams, while also applying scientific principles to effectively solve practical errors.

    Junior Data Scientist

    A proficient workforce who’s responsible for collecting, analyzing, and translating data to help identify insights, in an effort to support the enhancement of organization operations and gain competitive advantage.

    AI Developer

    An expert analyzes and develops a program to systematically mimic the thinking process of human brains, with the goal of applying it to a specific field.

    Network Engineer

    Professionals who are planning the expansion of a computer network, to conduct a complex configuration to a server, hub, router, and other types of computer networks. They also write scripts or programs to enable autonomous network operations.

    System Administrator

    A person who’s responsible for managing the computer operation system or networks with a substantial user base, ensuring their smooth operation and addressing user demands.

    Game Developer

    Professionals who develop games for computer, console, and mobile devices. They are also involved in the designing process as well as creating the implementation.

    STUDENTS ACTIVITY

    Bachelor of Informatics Program at Kediri Campus

    Kurikulum

    Bachelor of Informatics Program at Kediri Campus

    No Kode Mata Kuliah SKS Semester
    1 F11.64103 Dasar Pemrograman 4 1
    2 F11.64101 Kalkulus 3 1
    3 F11.64102 Fisika 4 1
    4 N201705 Pendidikan Agama 2 1
    5 F11.54314 PEMROGRAMAN BERBASIS WEB 2 1
    6 F11.54101 KALKULUS 1 4 1
    7 F11.54102 MATEMATIKA DISKRIT 3 1
    8 AF201704 Dasar Dasar Komputasi 2 1
    9 F11.54105 DASAR PEMROGRAMAN 4 1
    10 U201704 PENGANTAR TEKNOLOGI INFORMASI 2 1
    11 F11.54403 ORGANISASI DAN ARSITEKTUR KOMPUTER 3 1
    12 F11.54207 RANGKAIAN LOGIKA DIGITAL 2 2
    13 F11.54206 ALGORITMA DAN PEMROGRAMAN 4 2
    14 F11.54404 BASIS DATA 3 2
    15 F11.54405 REKAYASA PERANGKAT LUNAK 3 2
    16 F11.54406 LOGIKA INFORMATIKA 3 2
    17 F11.64201 Matriks dan Ruang Vektor 3 2
    18 F11.64203 Matematika Diskrit 3 2
    19 F11.64205 Interaksi Manusia dan Komputer 3 2
    20 F11.64204 Algoritma dan Struktur Data 4 2
    21 F11.64202 Organisasi dan Arsitektur Komputer 3 2
    22 F11.54302 FISIKA 1 4 2
    23 F11.54408 PEMROGRAMAN WEB LANJUT 2 2
    24 F11.64302 Logika Informatika 3 3
    25 F11.64306 Sistem Operasi 3 3
    26 F11.54521 PENGOLAHAN CITRA DIGITAL 3 3
    27 F11.54505 SISTEM BASIS DATA 3 3
    28 F11.54303 MATRIKS DAN RUANG VEKTOR 3 3
    29 F11.54504 REKAYASA PERANGKAT LUNAK LANJUT 3 3
    30 F11.54306 STRUKTUR DATA 4 3
    31 F11.54608 PEMROGRAMAN PERANGKAT BERGERAK 3 3
    32 F11.54508 STRATEGI ALGORITMA 3 3
    33 F11.64303 Rekayasa Perangkat Lunak 3 3
    34 F11.54506 SISTEM INFORMASI 3 3
    35 F11.64305 Pemrograman Berbasis Web 2 3
    36 F11.54501 JARINGAN KOMPUTER 3 3
    37 F11.64301 Probabilitas dan Statistik 3 3
    38 F11.64304 Basis Data 4 3
    39 F11.54806 DATA MINING 3 4
    40 F11.54822 PROYEK PERANGKAT LUNAK 3 4
    41 F11.64403 Pemrograman Berorientasi Objek 4 4
    42 F11.54301 PROBABILITAS DAN STATISTIK 3 4
    43 F11.64406 Sistem Basis Data 2 4
    44 F11.54402 PEMROGRAMAN BERORIENTASI OBJEK 4 4
    45 F11.64402 Jaringan Komputer 3 4
    46 F11.54507 SISTEM OPERASI 3 4
    47 F11.64401 Otomata dan Teori Bahasa 3 4
    48 F11.64407 Rangkaian Logika Digital 3 4
    49 F11.64404 Pemrograman Web Lanjut 2 4
    50 F11.64405 Pembelajaran Mesin 3 4
    51 F11.54401 OTOMATA DAN TEORI BAHASA 3 4
    52 F11.54605 KECERDASAN BUATAN 3 4
    53 N2017053 PENDIDIKAN AGAMA KRISTEN 2 5
    54 F11.64603 Rekayasa Kebutuhan Perangkat Lunak 3 5
    55 N201702 Bahasa Inggris 2 5
    56 N2017054 PENDIDIKAN AGAMA BUDHA 2 5
    57 F11.64503 Information Systems 3 5
    58 AF201702 Literasi Informasi 2 5
    59 N2017055 PENDIDIKAN AGAMA HINDU 2 5
    60 F11.64610 Sistem Tertanam 3 5
    61 F11.64717 Lingkungan Cerdas dan Intelijen 3 5
    62 F11.64504 Manajemen Proyek Teknologi Informasi 3 5
    63 F11.54503 KOMPUTER GRAFIK 3 5
    64 F11.54703 MANAJEMEN PROYEK 3 5
    65 F11.54202 FISIKA 2 4 5
    66 F11.54205 ETIKA PROFESI 2 5
    67 F11.64708 Pemrosesan Bahasa Alami Berbasis Teks 3 5
    68 F11.64706 Pemrograman Sisi Klien 3 5
    69 F11.64712 Penglihatan Komputer dan Analisis Citra 3 5
    70 F11.64505 Kecerdasan Buatan 3 5
    71 F11.64502 Penambangan Data 3 5
    72 N2017051 PENDIDIKAN AGAMA ISLAM 2 5
    73 F11.64501 Sistem Terdistribusi 3 5
    74 N2017052 PENDIDIKAN AGAMA KATOLIK 2 5
    75 F11.64506 Kriptografi 3 5
    76 N201706 PENDIDIKAN KEWARGANEGARAAN 2 5
    77 F11.54609 SISTEM TERDISTRIBUSI 3 6
    78 F11.54836 PENGOLAHAN CITRA DIGITAL LANJUT 3 6
    79 A12.66621 ANALITIKA MEDIA SOSIAL 4 6
    80 F11.54829 SOFTWARE REQUIREMENT ENGINEERING 3 6
    81 A14.27615 FOTOGRAFI DESAIN 3 6
    82 A12.66603 PERENCANAAN STRATEGIS SISTEM INFORMASI 3 6
    83 F11.64601 Komputasi Numerik 3 6
    84 A14.27608 KOMUNIKASI VISUAL PERIKLANAN 4 6
    85 F11.64604 Analisis dan Perancangan Berorientasi Objek 3 6
    86 U201701 Dasar Kewirausahaan 2 6
    87 F11.64611 Keamanan Sistem dan Siber 3 6
    88 N201701 Bahasa Indonesia 2 6
    89 F11.64718 Internet of Things 3 6
    90 N201707 PENDIDIKAN PANCASILA 2 6
    91 F11.64602 Pengembangan Startup Digital 2 6
    92 F11.54811 RISET OPERASI 3 6
    93 F11.64606 Komputer Grafik 3 6
    94 F11.54814 OBJECT ORIENTED ANALYSIS AND DESIGN 3 6
    95 F11.64709 Pemrosesan Bahasa Alami Berbasis Ucapan 3 6
    96 F11.54834 WIRELESS & MOBILE COMPUTING 3 6
    97 F11.64605 Pemrograman Perangkat Bergerak 3 6
    98 F11.54606 KRIPTOGRAFI 3 6
    99 F11.64713 Analisis Data 3 6
    100 F11.54603 INTERAKSI MANUSIA DAN KOMPUTER 3 6
    101 F11.54607 METODOLOGI PENELITIAN 2 6
    102 F11.54201 KALKULUS 2 4 6
    103 F11.64704 Tugas Akhir 1 2 7
    104 F11.64703 Bengkel Koding 2 7
    105 F11.64710 Pemrograman Game 3 7
    106 F11.64701 Kerja Praktek 2 7
    107 F11.54837 GAME PROGRAMMING 3 7
    108 F11.64715 Manajemen Jaringan 3 7
    109 F11.54835 NETWORK MANAGEMENT 3 7
    110 F11.64104 Keterampilan Interpersonal 2 7
    111 F11.54815 PEMODELAN DAN SIMULASI 3 7
    112 F11.64714 Komputasi Quantum 3 7
    113 F11.54812 METODE NUMERIK 3 7
    114 F11.64702 Metodologi Penelitian 2 7
    115 F11.54823 SISTEM TEMU KEMBALI INFORMASI 3 7
    116 F11.54701 BIMBINGAN KARIER 2 7
    117 AF201703 TECHNOPRENEURSHIP 2 7
    118 F11.54728 SOFTWARE QUALITY & TESTING 3 7
    119 F11.54705 TUGAS AKHIR 1 2 7
    120 F11.54702 KERJA PRAKTEK 2 7
    121 F11.64607 Pengolahan Citra 3 7
    122 F11.64707 Pemrograman Sisi Server 3 7
    123 F11.64803 Tugas Akhir 2 4 8
    124 F11.64716 Forensik Digital 3 8
    125 F11.64711 Pengembangan Game 3 8
    126 F11.64609 Komputasi Awan 3 8
    127 F11.54801 TUGAS AKHIR 2 4 8
    128 F11.64608 Sistem Temu Kembali Informasi 3 8
    129 F11.64802 Etika Profesi 2 8
    130 F11.64801 Bimbingan Karir 2 8
    131 F11.64705 Jaminan Kualitas Perangkat Lunak 3 8