Study Program of
Bachelor of Visual and Communication Design at Kediri Campus
GREETINGS FROM
The Head of Visual and Communication Design at Kediri Campus
KHAMADI S.Sn, M. Ds
Assalamualaikum warrahmatullahi wabarakatuh
Welcome to the website of the Visual and Communication Design program in the Computer Science Department at Universitas Dian Nuswantoro (Udinus). Our program has a long history of excellence. In 2006, we received accreditation under Decree No. 4067/D/T/2006, issued by the Director General of Higher Education at the Ministry of Education and Culture (DIKTI). From 2007 to 2015, we made significant improvements and achieved the 'A' accreditation score from the National Accreditation Body for Higher Education (BAN-PT), as stated in Decree No. 1151/SK/BAN-PT/Akred/S/XI/2015, dated November 14th, 2015. In 2020, we proudly maintained our 'A' accreditation, which will remain valid until 2025.
VISION & MISSION
The Bachelor of Visual and Communication Design at Kediri Campus
Vision
Mengembangkan keilmuan Desain Komunikasi Visual yang unggul di bidang Multimedia Kreatif dan kewirausahaan dalam berkontribusi pada peningkatan kualitas kehidupan dan kearifan masyarakat.
Mission
1. Menyelenggarakan pendidikan Desain Komunikasi Visual yang berkualitas dan berwawasan global berbasis kreatifitas pada pengembangan teknologi multimedia dan kewirausahaan;
2. Mengembangkan keilmuan desain komunikasi visual dan multimedia kreatif melalui penelitian yang berorientasi pada peningkatan kualitas kehidupan masyarakat dan tetap berpegang pada kearifan budaya lokal;
3. Memasyarakatkan keilmuan desain komunikasi visual dan multimedia kreatif melalui publikasi ilmiah, pameran, dan pengabdian kepada masyarakat;
4. Menjaga keterkaitan dan relevansi seluruh kegiatan akademis dengan kebutuhan pembangunan industri kreatif di Indonesia melalui kerjasama dengan berbagai pihak, baik dalam maupun luar negeri, sehingga lulusan yang dihasilkan berjiwa entrepreneurship dan mampu berkompetisi secara global.
ACCREDITATION
The Bachelor of Visual and Communication Design at Kediri Campus
GRADUATE PROFILE
The Bachelor of Visual and Communication Design at Kediri Campus
Graphic Designer
A proficient who design visual elements such as graphic, illustration, and layout, to create efficient and interesting visual communication. Graphic designers use software namely Adobe Photoshop, Illustrator, or InDesign to create designs within media including printing, website, social media, advertisement, and more. They also determine the design principles like composition, colors, typography, and visual hierarchy to achieve a clear message for the audience.
Photographer
A person who has the skills to capture images using a camera. Their primary role is to create visually appealing images, convey messages, preserve valuable moments, or document the beauty of the natural world and other subjects. Photographers have flexible job prospects across different sectors, including journalism, weddings, nature photography, fashion, product photography, and more. They possess a deep understanding of photographic techniques, maintain their tools, and are equipped with artistic talent and creativity to master composition, lighting exposure, and other elements, resulting in stunning and captivating photographs.
Copy Writer
Experts in writing promotion and advertisement texts. Their primary job is to create writing content that seems engaging and persuasive for marketing purposes. Copywriters construct ideas and messages that persuade the audience to do certain things, including registration, purchasing products, or service subscriptions. They also make sure that those messages are suitable with the name of the product and the target audience. Copywriters can work in several media such as printed advertisements, online advertisements, market material, website texts, etc. Having a strong ability to write, creativity, and an understanding of the consumers’ psychology is very important in the copywriting job.
Illustrator
An individual who specializes in creating images or illustrations for various media and purposes. To create intriguing images that complement texts or messages, Illustrators use several techniques like hand painting, digital arts, or vector illustrations. Illustrations are used in children's books, magazines, ads, postcards, comics, websites, and a lot more. Illustrators have the capability to deeply understand the combination of colors and visual narration to convey a message or story effectively through images.
Art Director
A professional in the creative industry who’s responsible for guiding, planning, and managing visual aspects of creative projects. Art directors mainly focus on developing a visual concept, choosing style and design, creative team coordination, quality supervision, etc.
Creativepreneur
An entrepreneur who combines creativity with business aspects. They focus on creating, developing, and monetizing services or products in accordance with their expertise. Creativepreneurs are often found in several creative sectors, for example, the art industry, design, entertainment, and food. They also combine creative vision with business strategy to generate value and benefit from their creation and usually act as an innovator in a competitive market. In the present digital era, many creativepreneurs use social media to promote and sell their product & services.
STUDENTS ACTIVITY
The Bachelor of Visual and Communication Design at Kediri Campus
Kurikulum
The Bachelor of Visual and Communication Design at Kediri Campus
No | Kode | Mata Kuliah | SKS | Semester |
---|---|---|---|---|
1 | N201702 | Bahasa Inggris | 2 | 1 |
2 | F14.27102 | Nirmana | 3 | 1 |
3 | F14.27303 | Creative Writing | 2 | 1 |
4 | F14.27103 | Gambar Teknik | 2 | 1 |
5 | F14.27307 | Teknik Presentasi | 2 | 1 |
6 | U201704 | Pengantar Teknologi Informasi | 2 | 1 |
7 | AF201704 | Dasar Dasar Komputasi | 2 | 1 |
8 | F14.27101 | Tipografi | 2 | 1 |
9 | F14.27104 | Pengantar DKV | 2 | 1 |
10 | F14.27106 | Sketsa | 2 | 1 |
11 | F14.27206 | Estetika | 2 | 2 |
12 | U201701 | Dasar Kewirausahaan | 2 | 2 |
13 | F14.27202 | Menggambar I | 3 | 2 |
14 | F14.27204 | Sejarah DKV | 2 | 2 |
15 | F14.27203 | Komputer Grafis I | 2 | 2 |
16 | F14.27201 | Tipografi Aplikatif | 2 | 2 |
17 | F14.27207 | Tinjauan Desain | 2 | 2 |
18 | F14.27408 | Metode Produksi Grafika I | 2 | 2 |
19 | F14.27205 | Strategi Komunikasi | 2 | 2 |
20 | AF201702 | Literasi Informasi | 2 | 2 |
21 | F14.27505 | Metode Produksi Grafika II | 2 | 3 |
22 | F14.27504 | Kritik Desain | 2 | 3 |
23 | F14.27306 | Psikologi Persepsi | 2 | 3 |
24 | F14.27302 | Menggambar II | 3 | 3 |
25 | F14.27605 | Creative Entrepreunership | 2 | 3 |
26 | F14.27304 | Komputer Grafis II | 2 | 3 |
27 | F14.27305 | Fotografi I | 3 | 3 |
28 | F14.27301 | Desain Komunikasi Visual I | 6 | 3 |
29 | E125908 | Pengembangan Produk Berbasis Budaya | 3 | 4 |
30 | A15.21403 | Pengelolaan Konten Digital | 3 | 4 |
31 | F14.27404 | Ilustrasi | 2 | 4 |
32 | C12.02207 | Budaya dalam Bisnis dan Perusahaan Jepang | 2 | 4 |
33 | F14.27406 | Metodologi Desain | 2 | 4 |
34 | F14.27405 | Fotografi II | 3 | 4 |
35 | C11.38601 | Subtitling | 2 | 4 |
36 | B11.6405 | Pemasaran Digital | 3 | 4 |
37 | F14.27604 | Multimedia | 2 | 4 |
38 | F14.27401 | Desain Komunikasi Visual II | 6 | 4 |
39 | F14.27602 | Pemodelan 3D | 2 | 4 |
40 | F14.27402 | Desain Web | 2 | 4 |
41 | F14.27403 | Sinematografi | 2 | 4 |
42 | F14.27611 | Manajemen Skenario Animasi | 2 | 5 |
43 | F14.27710 | Kajian Budaya | 2 | 5 |
44 | N201705 | Pendidikan Agama | 2 | 5 |
45 | N2017051 | PENDIDIKAN AGAMA ISLAM | 2 | 5 |
46 | F14.27502 | Visual Storytelling | 2 | 5 |
47 | N2017052 | PENDIDIKAN AGAMA KATOLIK | 2 | 5 |
48 | F14.27503 | Audio Visual | 4 | 5 |
49 | N2017053 | PENDIDIKAN AGAMA KRISTEN | 2 | 5 |
50 | F14.27607 | Media Interaktif | 2 | 5 |
51 | N2017054 | PENDIDIKAN AGAMA BUDHA | 2 | 5 |
52 | F14.27716 | Desain Produk | 2 | 5 |
53 | N2017055 | PENDIDIKAN AGAMA HINDU | 2 | 5 |
54 | F14.27507 | Teori Periklanan | 2 | 5 |
55 | F14.27606 | Dasar Pemrograman Multimedia | 2 | 5 |
56 | F14.27613 | Dasar Pemrograman Game | 2 | 5 |
57 | F14.27712 | Projek Animasi 3D | 4 | 5 |
58 | N201706 | PENDIDIKAN KEWARGANEGARAAN | 2 | 5 |
59 | F14.27501 | Desain Komunikasi Visual III | 6 | 5 |
60 | F14.27612 | Teori Animasi | 2 | 5 |
61 | F14.27715 | Pemasaran dan Perilaku Konsumen | 2 | 5 |
62 | F14.27614 | Interaksi Manusia & Komputer | 2 | 5 |
63 | F14.27616 | Publising | 2 | 6 |
64 | F14.27714 | Pemrograman Game | 4 | 6 |
65 | F14.27609 | Bahasa Visual | 2 | 6 |
66 | N201707 | Pancasila | 2 | 6 |
67 | F14.27608 | Komunikasi Visual Periklanan | 4 | 6 |
68 | F14.27711 | Projek Animasi 2D | 4 | 6 |
69 | F14.27615 | Fotografi Desain | 3 | 6 |
70 | F14.27601 | Desain Komunikasi Visual IV | 6 | 6 |
71 | F14.27713 | Game Design Development | 2 | 6 |
72 | F14.27603 | Animasi 2D | 4 | 6 |
73 | F14.27610 | Komunikasi Grafis | 4 | 6 |
74 | N201701 | Bahasa Indonesia | 2 | 6 |
75 | F14.27704 | Manajemen Desain | 2 | 7 |
76 | F14.27701 | Kolokium | 4 | 7 |
77 | F14.27707 | Portofolio Industri | 4 | 7 |
78 | F14.27709 | Desain Ornamen | 2 | 7 |
79 | F14.27706 | Kuliah Kerja Industri | 4 | 7 |
80 | F14.27717 | Kuliah Kerja Industri | 4 | 7 |
81 | F14.27718 | Portofolio Industri | 4 | 7 |
82 | F14.27719 | Manajemen Desain Industri | 2 | 7 |
83 | F14.27720 | Etika Profesi Industri | 2 | 7 |
84 | F14.27702 | Kerja Praktek | 2 | 7 |
85 | F14.27705 | Etika Profesi | 2 | 7 |
86 | F14.27708 | Visual Merchandising | 4 | 7 |
87 | F14.27703 | Bimbingan Karir | 2 | 7 |
88 | F14.27801 | Tugas Akhir | 8 | 8 |