Study Program of

Bachelor of Informatics

GREETINGS FROM

The Head of Informatics Study Program

Dr. Edy Mulyanto, S.Si., M.Kom.

I am very happy to welcome all students to the Informatics Study Program of Universitas Dian Nuswantoro. This institution is among the best computer departments in Indonesia. Becoming a superior study program engaging in Informatics is the vision of this major, particularly in the software engineering and intelligent system sectors. Integrated with Technopreneurship Principle, the academic program of this major is ready to provide all of the student’s future career requirements.

Regarding the current situation of high demand for the computer knowledge industry, the study program of Informatics offers the best facilities to build graduates’ careers as junior data scientists, AI developers, game developers, software engineers, system administrators, network engineers, programmers, and technopreneurs. The Informatics curriculum aims to provide theoretical as well as practical knowledge. All of its students are also given big opportunities to learn from outstanding lecturers, scientists, and educational specialists across the globe. I encourage all students to browse more information about the Informatics Study Program, do not be hesitant to contact me to seek further information.

Best Regards

The Head of Informatics Study Program

Dr. Edy Mulyanto, S.Si., M.Kom.

VISION & MISSION

Bachelor of Informatics

Vision

“Becoming an excellent study program in the field of informatics engineering, particularly in the sector of software and intelligent systems, integrated with Technopreneurship spirit and full of international percipient in the year 2023”

Mission

1. Organizing high-quality education in the field of informatics that acts strategically in elevating life toward the nation whilst enhancing social welfare, as well as oriented to the development of science and entrepreneurship.

2. Developing research programs in the field of informatics, especially in the sector of software engineering and intelligent systems that have high quality and sustainably.

3. Improving excellent and sustainable social service programs for society.

4. Holding collaboration that affects the quality enhancement of students, lecturers, and organizations.

 

    ACCREDITATION

    Bachelor of Informatics

    GRADUATE PROFILE

    Bachelor of Informatics

    Software Engineer

    Skilled programmers who possess a systematic understanding of user demands. They have the capability to design and code programs within software development teams, while also applying scientific principles to effectively solve practical errors.

    Junior Data Scientist

    A proficient workforce who’s responsible for collecting, analyzing, and translating data to help identify insights, in an effort to support the enhancement of organization operations and gain competitive advantage.

    AI Developer

    An expert analyzes and develops a program to systematically mimic the thinking process of human brains, with the goal of applying it to a specific field.

    Network Engineer

    Professionals who are planning the expansion of a computer network, to conduct a complex configuration to a server, hub, router, and other types of computer networks. They also write scripts or programs to enable autonomous network operations.

    System Administrator

    A person who’s responsible for managing the computer operation system or networks with a substantial user base, ensuring their smooth operation and addressing user demands.

    Game Developer

    Professionals who develop games for computer, console, and mobile devices. They are also involved in the designing process as well as creating the implementation.

    STUDENTS ACTIVITY

    Bachelor of Informatics

    Kurikulum

    Bachelor of Informatics

    No Kode Mata Kuliah SKS Semester
    1 N201701 Bahasa Indonesia 2 1
    2 N2017054 PENDIDIKAN AGAMA BUDHA 2 1
    3 N2017051 PENDIDIKAN AGAMA ISLAM 2 1
    4 N2017055 PENDIDIKAN AGAMA HINDU 2 1
    5 N2017052 PENDIDIKAN AGAMA KATOLIK 2 1
    6 N2017053 PENDIDIKAN AGAMA KRISTEN 2 1
    7 N2017056 PENDIDIKAN AGAMA KONG HU CHU 2 1
    8 A11.64103 DASAR PEMROGRAMAN 4 1
    9 AF201704 Dasar Dasar Komputasi 2 1
    10 A11.64102 FISIKA 4 1
    11 U201704 PENGANTAR TEKNOLOGI INFORMASI 2 1
    12 A11.64104 KETERAMPILAN INTERPERSONAL 2 1
    13 A11.64101 KALKULUS 3 1
    14 A11.64202 ORGANISASI DAN ARSITEKTUR KOMPUTER 3 2
    15 N201707 PENDIDIKAN PANCASILA 2 2
    16 A11.64205 INTERAKSI MANUSIA DAN KOMPUTER 3 2
    17 A11.64201 MATRIKS DAN RUANG VEKTOR 3 2
    18 U201701 Dasar Kewirausahaan 2 2
    19 A11.64203 MATEMATIKA DISKRIT 3 2
    20 A11.64204 ALGORITMA DAN STRUKTUR DATA 4 2
    21 A11.64303 REKAYASA PERANGKAT LUNAK 3 3
    22 A11.64302 LOGIKA INFORMATIKA 3 3
    23 A11.64301 PROBABILITAS DAN STATISTIK 3 3
    24 A11.64305 PEMROGRAMAN BERBASIS WEB 2 3
    25 A11.64304 BASIS DATA 4 3
    26 A11.64306 SISTEM OPERASI 3 3
    27 N201706 PENDIDIKAN KEWARGANEGARAAN 2 3
    28 A11.64404 PEMROGRAMAN WEB LANJUT 2 4
    29 A11.64402 JARINGAN KOMPUTER 3 4
    30 A11.64405 PEMBELAJARAN MESIN 3 4
    31 A11.64401 OTOMATA DAN TEORI BAHASA 3 4
    32 A11.64403 PEMROGRAMAN BERORIENTASI OBJEK 4 4
    33 A11.64407 RANGKAIAN LOGIKA DIGITAL 3 4
    34 A11.64406 SISTEM BASIS DATA 2 4
    35 A11.64502 PENAMBANGAN DATA 3 5
    36 A11.64505 KECERDASAN BUATAN 3 5
    37 A11.64504 MANAJEMEN PROYEK TEKNOLOGI INFORMASI 3 5
    38 A11.64501 SISTEM TERDISTRIBUSI 3 5
    39 AF201703 TECHNOPRENEURSHIP 2 5
    40 A11.64506 KRIPTOGRAFI 3 5
    41 A11.64503 SISTEM INFORMASI 3 5
    42 A11.64605 PEMROGRAMAN PERANGKAT BERGERAK 3 6
    43 A11.64604 ANALISIS DAN PERANCANGAN BERORIENTASI OBJEK 3 6
    44 A11.64609 KOMPUTASI AWAN 3 6
    45 A11.64607 PENGOLAHAN CITRA DIGITAL 3 6
    46 A11.64606 KOMPUTER GRAFIK 3 6
    47 A11.64608 SISTEM TEMU KEMBALI INFORMASI 3 6
    48 A11.64610 SISTEM TERTANAM 3 6
    49 A11.64601 KOMPUTASI NUMERIK 3 6
    50 A11.64611 KEAMANAN SISTEM DAN SIBER 3 6
    51 AF201702 Literasi Informasi 2 6
    52 A11.64602 PENGEMBANGAN STARTUP DIGITAL 2 6
    53 A11.64603 REKAYASA KEBUTUHAN PERANGKAT LUNAK 3 6
    54 N201702 Bahasa Inggris 2 6
    55 A11.64705 JAMINAN KUALITAS PERANGKAT LUNAK 3 7
    56 A11.64708 PEMROSESAN BAHASA ALAMI BERBASIS TEKS 3 7
    57 A11.64710 PEMROGRAMAN GAME 3 7
    58 A11.64709 PEMROSESAN BAHASA ALAMI BERBASIS UCAPAN 3 7
    59 A11.64711 PENGEMBANGAN GAME 3 7
    60 A11.64718 INTERNET OF THINGS 3 7
    61 A11.64706 PEMROGRAMAN SISI KLIEN 3 7
    62 A11.64701 KERJA PRAKTEK 2 7
    63 A11.64802 ETIKA PROFESI 2 7
    64 A11.64714 KOMPUTASI KUANTUM 3 7
    65 A11.64713 ANALISIS DATA 3 7
    66 A11.64702 METODOLOGI PENELITIAN 2 7
    67 A11.64703 BENGKEL KODING 2 7
    68 A11.64704 TUGAS AKHIR 1 2 7
    69 A11.64717 LINGKUNGAN CERDAS DAN INTELIJEN 3 7
    70 A11.64707 PEMROGRAMAN SISI SERVER 3 7
    71 A11.64712 PENGLIHATAN KOMPUTER DAN ANALISIS CITRA 3 7
    72 A11.64716 FORENSIK DIGITAL 3 7
    73 A11.64715 MANAJEMEN JARINGAN 3 7
    74 A11.64803 TUGAS AKHIR 2 4 8
    75 A11.64801 BIMBINGAN KARIR 2 8