Study Program of

Bachelor of Informatics

GREETINGS FROM

The Head of Informatics Study Program

SRI WINARNO Ph.D

I am very happy to welcome all students to the Informatics Study Program of Universitas Dian Nuswantoro. This institution is among the best computer departments in Indonesia. Becoming a superior study program engaging in Informatics is the vision of this major, particularly in the software engineering and intelligent system sectors. Integrated with Technopreneurship Principle, the academic program of this major is ready to provide all of the student’s future career requirements.

Regarding the current situation of high demand for the computer knowledge industry, the study program of Informatics offers the best facilities to build graduates’ careers as junior data scientists, AI developers, game developers, software engineers, system administrators, network engineers, programmers, and technopreneurs. The Informatics curriculum aims to provide theoretical as well as practical knowledge. All of its students are also given big opportunities to learn from outstanding lecturers, scientists, and educational specialists across the globe. I encourage all students to browse more information about the Informatics Study Program, do not be hesitant to contact me to seek further information.

Best Regards

The Head of Informatics Study Program

Sri Winarno, Ph.D

VISION & MISSION

Bachelor of Informatics

Vision

“Becoming an excellent study program in the field of informatics engineering, particularly in the sector of software and intelligent systems, integrated with Technopreneurship spirit and full of international percipient in the year 2023”

Mission

1. Organizing high-quality education in the field of informatics that acts strategically in elevating life toward the nation whilst enhancing social welfare, as well as oriented to the development of science and entrepreneurship.

2. Developing research programs in the field of informatics, especially in the sector of software engineering and intelligent systems that have high quality and sustainably.

3. Improving excellent and sustainable social service programs for society.

4. Holding collaboration that affects the quality enhancement of students, lecturers, and organizations.

 

    ACCREDITATION

    Bachelor of Informatics

    GRADUATE PROFILE

    Bachelor of Informatics

    Software Engineer

    Skilled programmers who possess a systematic understanding of user demands. They have the capability to design and code programs within software development teams, while also applying scientific principles to effectively solve practical errors.

    Junior Data Scientist

    A proficient workforce who’s responsible for collecting, analyzing, and translating data to help identify insights, in an effort to support the enhancement of organization operations and gain competitive advantage.

    AI Developer

    An expert analyzes and develops a program to systematically mimic the thinking process of human brains, with the goal of applying it to a specific field.

    Network Engineer

    Professionals who are planning the expansion of a computer network, to conduct a complex configuration to a server, hub, router, and other types of computer networks. They also write scripts or programs to enable autonomous network operations.

    System Administrator

    A person who’s responsible for managing the computer operation system or networks with a substantial user base, ensuring their smooth operation and addressing user demands.

    Game Developer

    Professionals who develop games for computer, console, and mobile devices. They are also involved in the designing process as well as creating the implementation.

    STUDENTS ACTIVITY

    Bachelor of Informatics

    Kurikulum

    Bachelor of Informatics

    No Kode Mata Kuliah SKS Semester
    1 AF201704 Dasar Dasar Komputasi 2 1
    2 N2017054 PENDIDIKAN AGAMA BUDHA 2 1
    3 A11.54101 KALKULUS 1 4 1
    4 N2017051 PENDIDIKAN AGAMA ISLAM 2 1
    5 A11.54105 DASAR PEMROGRAMAN 4 1
    6 N2017055 PENDIDIKAN AGAMA HINDU 2 1
    7 A11.54302 MATEMATIKA DISKRIT 3 1
    8 N2017052 PENDIDIKAN AGAMA KATOLIK 2 1
    9 A11.54314 PEMROGRAMAN BERBASIS WEB 2 1
    10 N2017053 PENDIDIKAN AGAMA KRISTEN 2 1
    11 A11.54403 ORGANISASI DAN ARSITEKTUR KOMPUTER 3 1
    12 N2017056 PENDIDIKAN AGAMA KONG HU CHU 2 1
    13 U201704 PENGANTAR TEKNOLOGI INFORMASI 2 1
    14 A11.64103 DASAR PEMROGRAMAN 4 1
    15 A11.64102 FISIKA 4 1
    16 A11.64104 KETERAMPILAN INTERPERSONAL 2 1
    17 A11.64101 KALKULUS 3 1
    18 N201701 Bahasa Indonesia 2 1
    19 A11.64201 MATRIKS DAN RUANG VEKTOR 3 2
    20 N201707 PENDIDIKAN PANCASILA 2 2
    21 A11.54404 BASIS DATA 3 2
    22 A11.54207 RANGKAIAN LOGIKA DIGITAL 2 2
    23 A11.54408 Pemrograman Web Lanjut 2 2
    24 A11.54405 REKAYASA PERANGKAT LUNAK 3 2
    25 A11.54406 LOGIKA INFORMATIKA 3 2
    26 A11.64203 MATEMATIKA DISKRIT 3 2
    27 A11.54206 ALGORITMA DAN PEMROGRAMAN 4 2
    28 A11.64204 ALGORITMA DAN STRUKTUR DATA 4 2
    29 A11.54102 FISIKA 1 4 2
    30 U201701 Dasar Kewirausahaan 2 2
    31 A11.64202 ORGANISASI DAN ARSITEKTUR KOMPUTER 3 2
    32 A11.64205 INTERAKSI MANUSIA DAN KOMPUTER 3 2
    33 A11.54821 PENGOLAHAN CITRA DIGITAL 3 3
    34 A11.54303 MATRIKS DAN RUANG VEKTOR 3 3
    35 N201706 PENDIDIKAN KEWARGANEGARAAN 2 3
    36 A11.64303 REKAYASA PERANGKAT LUNAK 3 3
    37 A11.54501 JARINGAN KOMPUTER 3 3
    38 A11.64302 LOGIKA INFORMATIKA 3 3
    39 A11.54508 STRATEGI ALGORITMA 3 3
    40 A11.64301 PROBABILITAS DAN STATISTIK 3 3
    41 A11.54306 STRUKTUR DATA 4 3
    42 A11.64305 PEMROGRAMAN BERBASIS WEB 2 3
    43 A11.54506 SISTEM INFORMASI 3 3
    44 A11.64304 BASIS DATA 4 3
    45 A11.54504 REKAYASA PERANGKAT LUNAK LANJUT 3 3
    46 A11.64306 SISTEM OPERASI 3 3
    47 A11.54608 PEMROGRAMAN PERANGKAT BERGERAK 3 3
    48 A11.54505 SISTEM BASIS DATA 3 3
    49 A11.64404 PEMROGRAMAN WEB LANJUT 2 4
    50 A11.54507 SISTEM OPERASI 3 4
    51 A11.64402 JARINGAN KOMPUTER 3 4
    52 A11.54806 DATA MINING 3 4
    53 A11.64405 PEMBELAJARAN MESIN 3 4
    54 A11.54301 PROBABILITAS & STATISTIK 3 4
    55 A11.64401 OTOMATA DAN TEORI BAHASA 3 4
    56 A11.54402 PEMROGRAMAN BERORIENTASI OBJEK 4 4
    57 A11.64403 PEMROGRAMAN BERORIENTASI OBJEK 4 4
    58 A11.54605 KECERDASAN BUATAN 3 4
    59 A11.64407 RANGKAIAN LOGIKA DIGITAL 3 4
    60 A11.54401 OTOMATA DAN TEORI BAHASA 3 4
    61 A11.64406 SISTEM BASIS DATA 2 4
    62 A11.54845 PROYEK PERANGKAT LUNAK 3 4
    63 A11.64504 MANAJEMEN PROYEK TEKNOLOGI INFORMASI 3 5
    64 A11.64501 SISTEM TERDISTRIBUSI 3 5
    65 A11.64506 KRIPTOGRAFI 3 5
    66 A11.54503 KOMPUTER GRAFIK 3 5
    67 A11.64503 SISTEM INFORMASI 3 5
    68 A11.54205 ETIKA PROFESI 2 5
    69 A11.54202 FISIKA 2 4 5
    70 AF201703 TECHNOPRENEURSHIP 2 5
    71 A11.64502 PENAMBANGAN DATA 3 5
    72 A11.54703 MANAJEMEN PROYEK 3 5
    73 A11.64505 KECERDASAN BUATAN 3 5
    74 AF201702 Literasi Informasi 2 6
    75 A11.54834 WIRELESS AND MOBILE COMPUTING 3 6
    76 A11.54829 SOFTWARE REQUIREMENT ENGINEERING 3 6
    77 N201702 Bahasa Inggris 2 6
    78 A11.54838 RISET OPERASI 3 6
    79 A11.54836 PENGOLAHAN CITRA DIGITAL LANJUT 3 6
    80 A12.66603 PERENCANAAN STRATEGIS SISTEM INFORMASI 3 6
    81 A11.64604 ANALISIS DAN PERANCANGAN BERORIENTASI OBJEK 3 6
    82 A12.66621 ANALITIKA MEDIA SOSIAL 4 6
    83 A11.64609 KOMPUTASI AWAN 3 6
    84 A11.64607 PENGOLAHAN CITRA DIGITAL 3 6
    85 A14.27608 KOMUNIKASI VISUAL PERIKLANAN 4 6
    86 A11.54606 KRIPTOGRAFI 3 6
    87 A11.64606 KOMPUTER GRAFIK 3 6
    88 A14.27615 FOTOGRAFI DESAIN 3 6
    89 A11.64608 SISTEM TEMU KEMBALI INFORMASI 3 6
    90 A11.54603 INTERAKSI MANUSIA DAN KOMPUTER 3 6
    91 A11.64610 SISTEM TERTANAM 3 6
    92 A11.54607 METODOLOGI PENELITIAN 2 6
    93 A11.64601 KOMPUTASI NUMERIK 3 6
    94 A11.54201 KALKULUS 2 4 6
    95 A11.64611 KEAMANAN SISTEM DAN SIBER 3 6
    96 A11.64602 PENGEMBANGAN STARTUP DIGITAL 2 6
    97 A11.54609 SISTEM TERDISTRIBUSI 3 6
    98 A11.64603 REKAYASA KEBUTUHAN PERANGKAT LUNAK 3 6
    99 A11.64605 PEMROGRAMAN PERANGKAT BERGERAK 3 6
    100 A11.54814 OBJECT ORIENTED ANALYSIS AND DESIGN 3 6
    101 A11.64711 PENGEMBANGAN GAME 3 7
    102 A11.64709 PEMROSESAN BAHASA ALAMI BERBASIS UCAPAN 3 7
    103 A11.64718 INTERNET OF THINGS 3 7
    104 A11.64706 PEMROGRAMAN SISI KLIEN 3 7
    105 A11.64802 ETIKA PROFESI 2 7
    106 A11.64701 KERJA PRAKTEK 2 7
    107 A11.64714 KOMPUTASI KUANTUM 3 7
    108 A11.64713 ANALISIS DATA 3 7
    109 A11.64702 METODOLOGI PENELITIAN 2 7
    110 A11.64703 BENGKEL KODING 2 7
    111 A11.54702 KERJA PRAKTEK 2 7
    112 A11.64704 TUGAS AKHIR 1 2 7
    113 A11.54701 BIMBINGAN KARIR 2 7
    114 A11.64717 LINGKUNGAN CERDAS DAN INTELIJEN 3 7
    115 A11.54815 PEMODELAN DAN SIMULASI 3 7
    116 A11.64707 PEMROGRAMAN SISI SERVER 3 7
    117 A11.54705 TUGAS AKHIR 1 2 7
    118 A11.64712 PENGLIHATAN KOMPUTER DAN ANALISIS CITRA 3 7
    119 A11.54823 SISTEM TEMU KEMBALI INFORMASI 3 7
    120 A11.64716 FORENSIK DIGITAL 3 7
    121 A11.54837 GAME PROGRAMMING 3 7
    122 A11.64715 MANAJEMEN JARINGAN 3 7
    123 A11.54812 METODE NUMERIK 3 7
    124 A11.64705 JAMINAN KUALITAS PERANGKAT LUNAK 3 7
    125 A11.54835 NETWORK MANAGEMENT 3 7
    126 A11.64710 PEMROGRAMAN GAME 3 7
    127 A11.54828 SOFTWARE QUALITY AND TESTING 3 7
    128 A11.64708 PEMROSESAN BAHASA ALAMI BERBASIS TEKS 3 7
    129 A11.54801 TUGAS AKHIR 2 4 8
    130 A11.64803 TUGAS AKHIR 2 4 8
    131 A11.64801 BIMBINGAN KARIR 2 8