Study Program of

Bachelor of Informatics at Kediri

GREETINGS FROM

The head of Informatics Program at Kediri Campus

Eko Hari Rachmawanto, M.Kom.

I am very happy to welcome all students to the Informatics Study Program of Universitas Dian Nuswantoro. This institution is among the best computer departments in Indonesia. Becoming a superior study program engaging in Informatics is the vision of this major, particularly in the software engineering and intelligent system sectors. Integrated with Technopreneurship Principle, the academic program of this major is ready to provide all of the student’s future career requirements.

Regarding the current situation of high demand for the computer knowledge industry, the study program of Informatics offers the best facilities to build graduates’ careers as junior data scientists, AI developers, game developers, software engineers, system administrators, network engineers, programmers, and technopreneurs. The Informatics curriculum aims to provide theoretical as well as practical knowledge. All of its students are also given big opportunities to learn from outstanding lecturers, scientists, and educational specialists across the globe. I encourage all students to browse more information about the Informatics Study Program, do not be hesitant to contact me to seek further information.

Best Regards

Ketua Program Studi Teknik Informatika Kediri

Eko Hari Rachmawanto, M.Kom.

VISION & MISSION

Bachelor of Informatics Program at Kediri Campus

Vision

Menjadi Program Studi unggul di bidang informatika khususnya bidang rekayasa perangkat lunak dan sistem cerdas, yang berjiwa technopreunership dan berwawasan internasional.

Mission

1. Menyelenggarakan pendidikan berkualitas di bidang Informatika yang berperan strategis dalam mencerdaskan kehidupan bangsa, peningkatan kesejahteraan masyarakat, serta berorientasi pada pengembangan ilmu pengetahuan dan kewirausahaan.

2. Developing research programs in the field of informatics, especially in the sector of software engineering and intelligent systems that have high quality and sustainably.

3. Meningkatkan program pengabdian kepada masyarakat yang berkualitas dan berkelanjutan.

 

4. Menjalin kerjasama yang berdampak pada peningkatan kualitas mahasiswa, dosen dan organisasi.

 

    ACCREDITATION

    Bachelor of Informatics Program at Kediri Campus

    GRADUATE PROFILE

    Bachelor of Informatics Program at Kediri Campus

    Software Engineer

    Skilled programmers who possess a systematic understanding of user demands. They have the capability to design and code programs within software development teams, while also applying scientific principles to effectively solve practical errors.

    Junior Data Scientist

    A proficient workforce who’s responsible for collecting, analyzing, and translating data to help identify insights, in an effort to support the enhancement of organization operations and gain competitive advantage.

    AI Developer

    An expert analyzes and develops a program to systematically mimic the thinking process of human brains, with the goal of applying it to a specific field.

    Network Engineer

    Professionals who are planning the expansion of a computer network, to conduct a complex configuration to a server, hub, router, and other types of computer networks. They also write scripts or programs to enable autonomous network operations.

    System Administrator

    A person who’s responsible for managing the computer operation system or networks with a substantial user base, ensuring their smooth operation and addressing user demands.

    Game Developer

    Professionals who develop games for computer, console, and mobile devices. They are also involved in the designing process as well as creating the implementation.

    STUDENTS ACTIVITY

    Bachelor of Informatics Program at Kediri Campus

    Kurikulum

    Bachelor of Informatics Program at Kediri Campus

    No Kode Mata Kuliah SKS Semester
    1 U201704 Pengantar Teknologi Informasi 2 1
    2 N2017055 PENDIDIKAN AGAMA HINDU 2 1
    3 F11.64103 Dasar Pemrograman 4 1
    4 N2017054 PENDIDIKAN AGAMA BUDHA 2 1
    5 F11.64102 Fisika 4 1
    6 N2017053 PENDIDIKAN AGAMA KRISTEN 2 1
    7 F11.64101 Kalkulus 3 1
    8 N2017052 PENDIDIKAN AGAMA KATOLIK 2 1
    9 AF201704 Dasar-Dasar Komputasi 2 1
    10 N2017051 PENDIDIKAN AGAMA ISLAM 2 1
    11 N201701 Bahasa Indonesia 2 1
    12 F11.64205 Interaksi Manusia dan Komputer 3 2
    13 F11.64203 Matematika Diskrit 3 2
    14 F11.64202 Organisasi dan Arsitektur Komputer 3 2
    15 F11.64204 Algoritma dan Struktur Data 4 2
    16 F11.64201 Matriks dan Ruang Vektor 3 2
    17 U201701 Dasar Kewirausahaan 2 2
    18 N201707 Pendidikan Pancasila 2 2
    19 F11.64303 Rekayasa Perangkat Lunak 3 3
    20 N201706 Pendidikan Kewarganegaraan 2 3
    21 F11.64306 Sistem Operasi 3 3
    22 F11.64305 Pemrograman Berbasis Web 2 3
    23 F11.64302 Logika Informatika 3 3
    24 F11.64304 Basis Data 4 3
    25 F11.64301 Probabilitas dan Statistik 3 3
    26 F11.64405 Pembelajaran Mesin 3 4
    27 F11.64402 Jaringan Komputer 3 4
    28 F11.64404 Pemrograman Web Lanjut 2 4
    29 F11.64406 Sistem Basis Data 2 4
    30 F11.64403 Pemrograman Berorientasi Objek 4 4
    31 F11.64407 Rangkaian Logika Digital 3 4
    32 F11.64401 Otomata dan Teori Bahasa 3 4
    33 F11.64506 Kriptografi 3 5
    34 F11.64706 Pemrograman Sisi Klien 3 5
    35 F11.64603 Rekayasa Kebutuhan Perangkat Lunak 3 5
    36 F11.64717 Lingkungan Cerdas dan Intelijen 3 5
    37 F11.64610 Sistem Tertanam 3 5
    38 F11.64504 Manajemen Proyek Teknologi Informasi 3 5
    39 F11.64708 Pemrosesan Bahasa Alami Berbasis Teks 3 5
    40 AF201703 Technopreneurship 2 5
    41 F11.64501 Sistem Terdistribusi 3 5
    42 F11.64503 Information Systems 3 5
    43 F11.64712 Penglihatan Komputer dan Analisis Citra 3 5
    44 F11.64502 Penambangan Data 3 5
    45 F11.64505 Kecerdasan Buatan 3 5
    46 F11.64606 Komputer Grafik 3 6
    47 F11.64601 Komputasi Numerik 3 6
    48 F11.64605 Pemrograman Perangkat Bergerak 3 6
    49 F11.64604 Analisis dan Perancangan Berorientasi Objek 3 6
    50 N201702 Bahasa Inggris 2 6
    51 AF201702 Literasi Informasi 2 6
    52 F11.64709 Pemrosesan Bahasa Alami Berbasis Ucapan 3 6
    53 F11.64713 Analisis Data 3 6
    54 F11.64611 Keamanan Sistem dan Siber 3 6
    55 F11.64718 Internet of Things 3 6
    56 F11.64602 Pengembangan Startup Digital 2 6
    57 F11.64707 Pemrograman Sisi Server 3 7
    58 F11.64701 Kerja Praktek 2 7
    59 F11.64702 Metodologi Penelitian 2 7
    60 F11.64710 Pemrograman Game 3 7
    61 F11.64104 Keterampilan Interpersonal 2 7
    62 F11.64607 Pengolahan Citra 3 7
    63 F11.64715 Manajemen Jaringan 3 7
    64 F11.64714 Komputasi Quantum 3 7
    65 F11.64703 Bengkel Koding 2 7
    66 F11.64704 Tugas Akhir 1 2 7
    67 F11.64802 Etika Profesi 2 8
    68 F11.64711 Pengembangan Game 3 8
    69 F11.64716 Forensik Digital 3 8
    70 F11.64803 Tugas Akhir 2 4 8
    71 F11.64608 Sistem Temu Kembali Informasi 3 8
    72 F11.64705 Jaminan Kualitas Perangkat Lunak 3 8
    73 F11.64801 Bimbingan Karir 2 8
    74 F11.64609 Komputasi Awan 3 8