Study Program of
Bachelor of Informatics at Kediri
GREETINGS FROM
The head of Informatics Program at Kediri Campus
I am very happy to welcome all students to the Informatics Study Program of Universitas Dian Nuswantoro. This institution is among the best computer departments in Indonesia. Becoming a superior study program engaging in Informatics is the vision of this major, particularly in the software engineering and intelligent system sectors. Integrated with Technopreneurship Principle, the academic program of this major is ready to provide all of the student’s future career requirements.
Regarding the current situation of high demand for the computer knowledge industry, the study program of Informatics offers the best facilities to build graduates’ careers as junior data scientists, AI developers, game developers, software engineers, system administrators, network engineers, programmers, and technopreneurs. The Informatics curriculum aims to provide theoretical as well as practical knowledge. All of its students are also given big opportunities to learn from outstanding lecturers, scientists, and educational specialists across the globe. I encourage all students to browse more information about the Informatics Study Program, do not be hesitant to contact me to seek further information.
Best Regards
Ketua Program Studi Teknik Informatika Kediri
Eko Hari Rachmawanto, M.Kom.
VISION & MISSION
Bachelor of Informatics Program at Kediri Campus
Vision
Menjadi Program Studi unggul di bidang informatika khususnya bidang rekayasa perangkat lunak dan sistem cerdas, yang berjiwa technopreunership dan berwawasan internasional.
Mission
1. Menyelenggarakan pendidikan berkualitas di bidang Informatika yang berperan strategis dalam mencerdaskan kehidupan bangsa, peningkatan kesejahteraan masyarakat, serta berorientasi pada pengembangan ilmu pengetahuan dan kewirausahaan.
2. Developing research programs in the field of informatics, especially in the sector of software engineering and intelligent systems that have high quality and sustainably.
3. Meningkatkan program pengabdian kepada masyarakat yang berkualitas dan berkelanjutan.
4. Menjalin kerjasama yang berdampak pada peningkatan kualitas mahasiswa, dosen dan organisasi.
ACCREDITATION
Bachelor of Informatics Program at Kediri Campus

GRADUATE PROFILE
Bachelor of Informatics Program at Kediri Campus
Software Engineer
Skilled programmers who possess a systematic understanding of user demands. They have the capability to design and code programs within software development teams, while also applying scientific principles to effectively solve practical errors.
Junior Data Scientist
A proficient workforce who’s responsible for collecting, analyzing, and translating data to help identify insights, in an effort to support the enhancement of organization operations and gain competitive advantage.
AI Developer
An expert analyzes and develops a program to systematically mimic the thinking process of human brains, with the goal of applying it to a specific field.
Network Engineer
Professionals who are planning the expansion of a computer network, to conduct a complex configuration to a server, hub, router, and other types of computer networks. They also write scripts or programs to enable autonomous network operations.
System Administrator
A person who’s responsible for managing the computer operation system or networks with a substantial user base, ensuring their smooth operation and addressing user demands.
Game Developer
Professionals who develop games for computer, console, and mobile devices. They are also involved in the designing process as well as creating the implementation.

STUDENTS ACTIVITY
Bachelor of Informatics Program at Kediri Campus
Kurikulum
Bachelor of Informatics Program at Kediri Campus
No | Kode | Mata Kuliah | SKS | Semester |
---|---|---|---|---|
1 | U201704 | Pengantar Teknologi Informasi | 2 | 1 |
2 | N2017055 | PENDIDIKAN AGAMA HINDU | 2 | 1 |
3 | F11.64103 | Dasar Pemrograman | 4 | 1 |
4 | N2017054 | PENDIDIKAN AGAMA BUDHA | 2 | 1 |
5 | F11.64102 | Fisika | 4 | 1 |
6 | N2017053 | PENDIDIKAN AGAMA KRISTEN | 2 | 1 |
7 | F11.64101 | Kalkulus | 3 | 1 |
8 | N2017052 | PENDIDIKAN AGAMA KATOLIK | 2 | 1 |
9 | AF201704 | Dasar-Dasar Komputasi | 2 | 1 |
10 | N2017051 | PENDIDIKAN AGAMA ISLAM | 2 | 1 |
11 | N201701 | Bahasa Indonesia | 2 | 1 |
12 | F11.64205 | Interaksi Manusia dan Komputer | 3 | 2 |
13 | F11.64203 | Matematika Diskrit | 3 | 2 |
14 | F11.64202 | Organisasi dan Arsitektur Komputer | 3 | 2 |
15 | F11.64204 | Algoritma dan Struktur Data | 4 | 2 |
16 | F11.64201 | Matriks dan Ruang Vektor | 3 | 2 |
17 | U201701 | Dasar Kewirausahaan | 2 | 2 |
18 | N201707 | Pendidikan Pancasila | 2 | 2 |
19 | F11.64303 | Rekayasa Perangkat Lunak | 3 | 3 |
20 | N201706 | Pendidikan Kewarganegaraan | 2 | 3 |
21 | F11.64306 | Sistem Operasi | 3 | 3 |
22 | F11.64305 | Pemrograman Berbasis Web | 2 | 3 |
23 | F11.64302 | Logika Informatika | 3 | 3 |
24 | F11.64304 | Basis Data | 4 | 3 |
25 | F11.64301 | Probabilitas dan Statistik | 3 | 3 |
26 | F11.64405 | Pembelajaran Mesin | 3 | 4 |
27 | F11.64402 | Jaringan Komputer | 3 | 4 |
28 | F11.64404 | Pemrograman Web Lanjut | 2 | 4 |
29 | F11.64406 | Sistem Basis Data | 2 | 4 |
30 | F11.64403 | Pemrograman Berorientasi Objek | 4 | 4 |
31 | F11.64407 | Rangkaian Logika Digital | 3 | 4 |
32 | F11.64401 | Otomata dan Teori Bahasa | 3 | 4 |
33 | F11.64506 | Kriptografi | 3 | 5 |
34 | F11.64706 | Pemrograman Sisi Klien | 3 | 5 |
35 | F11.64603 | Rekayasa Kebutuhan Perangkat Lunak | 3 | 5 |
36 | F11.64717 | Lingkungan Cerdas dan Intelijen | 3 | 5 |
37 | F11.64610 | Sistem Tertanam | 3 | 5 |
38 | F11.64504 | Manajemen Proyek Teknologi Informasi | 3 | 5 |
39 | F11.64708 | Pemrosesan Bahasa Alami Berbasis Teks | 3 | 5 |
40 | AF201703 | Technopreneurship | 2 | 5 |
41 | F11.64501 | Sistem Terdistribusi | 3 | 5 |
42 | F11.64503 | Information Systems | 3 | 5 |
43 | F11.64712 | Penglihatan Komputer dan Analisis Citra | 3 | 5 |
44 | F11.64502 | Penambangan Data | 3 | 5 |
45 | F11.64505 | Kecerdasan Buatan | 3 | 5 |
46 | F11.64606 | Komputer Grafik | 3 | 6 |
47 | F11.64601 | Komputasi Numerik | 3 | 6 |
48 | F11.64605 | Pemrograman Perangkat Bergerak | 3 | 6 |
49 | F11.64604 | Analisis dan Perancangan Berorientasi Objek | 3 | 6 |
50 | N201702 | Bahasa Inggris | 2 | 6 |
51 | AF201702 | Literasi Informasi | 2 | 6 |
52 | F11.64709 | Pemrosesan Bahasa Alami Berbasis Ucapan | 3 | 6 |
53 | F11.64713 | Analisis Data | 3 | 6 |
54 | F11.64611 | Keamanan Sistem dan Siber | 3 | 6 |
55 | F11.64718 | Internet of Things | 3 | 6 |
56 | F11.64602 | Pengembangan Startup Digital | 2 | 6 |
57 | F11.64707 | Pemrograman Sisi Server | 3 | 7 |
58 | F11.64701 | Kerja Praktek | 2 | 7 |
59 | F11.64702 | Metodologi Penelitian | 2 | 7 |
60 | F11.64710 | Pemrograman Game | 3 | 7 |
61 | F11.64104 | Keterampilan Interpersonal | 2 | 7 |
62 | F11.64607 | Pengolahan Citra | 3 | 7 |
63 | F11.64715 | Manajemen Jaringan | 3 | 7 |
64 | F11.64714 | Komputasi Quantum | 3 | 7 |
65 | F11.64703 | Bengkel Koding | 2 | 7 |
66 | F11.64704 | Tugas Akhir 1 | 2 | 7 |
67 | F11.64802 | Etika Profesi | 2 | 8 |
68 | F11.64711 | Pengembangan Game | 3 | 8 |
69 | F11.64716 | Forensik Digital | 3 | 8 |
70 | F11.64803 | Tugas Akhir 2 | 4 | 8 |
71 | F11.64608 | Sistem Temu Kembali Informasi | 3 | 8 |
72 | F11.64705 | Jaminan Kualitas Perangkat Lunak | 3 | 8 |
73 | F11.64801 | Bimbingan Karir | 2 | 8 |
74 | F11.64609 | Komputasi Awan | 3 | 8 |