Study Program of
Bachelor of Informatics at Kediri
GREETINGS FROM
The head of Informatics Program at Kediri Campus
I am very happy to welcome all students to the Informatics Study Program of Universitas Dian Nuswantoro. This institution is among the best computer departments in Indonesia. Becoming a superior study program engaging in Informatics is the vision of this major, particularly in the software engineering and intelligent system sectors. Integrated with Technopreneurship Principle, the academic program of this major is ready to provide all of the student’s future career requirements.
Regarding the current situation of high demand for the computer knowledge industry, the study program of Informatics offers the best facilities to build graduates’ careers as junior data scientists, AI developers, game developers, software engineers, system administrators, network engineers, programmers, and technopreneurs. The Informatics curriculum aims to provide theoretical as well as practical knowledge. All of its students are also given big opportunities to learn from outstanding lecturers, scientists, and educational specialists across the globe. I encourage all students to browse more information about the Informatics Study Program, do not be hesitant to contact me to seek further information.
Best Regards
Ketua Program Studi Teknik Informatika Kediri
Eko Hari Rachmawanto, M.Kom.
VISION & MISSION
Bachelor of Informatics Program at Kediri Campus
Vision
Menjadi Program Studi unggul di bidang informatika khususnya bidang rekayasa perangkat lunak dan sistem cerdas, yang berjiwa technopreunership dan berwawasan internasional.
Mission
1. Menyelenggarakan pendidikan berkualitas di bidang Informatika yang berperan strategis dalam mencerdaskan kehidupan bangsa, peningkatan kesejahteraan masyarakat, serta berorientasi pada pengembangan ilmu pengetahuan dan kewirausahaan.
2. Developing research programs in the field of informatics, especially in the sector of software engineering and intelligent systems that have high quality and sustainably.
3. Meningkatkan program pengabdian kepada masyarakat yang berkualitas dan berkelanjutan.
4. Menjalin kerjasama yang berdampak pada peningkatan kualitas mahasiswa, dosen dan organisasi.
ACCREDITATION
Bachelor of Informatics Program at Kediri Campus

GRADUATE PROFILE
Bachelor of Informatics Program at Kediri Campus
Software Engineer
Skilled programmers who possess a systematic understanding of user demands. They have the capability to design and code programs within software development teams, while also applying scientific principles to effectively solve practical errors.
Junior Data Scientist
A proficient workforce who’s responsible for collecting, analyzing, and translating data to help identify insights, in an effort to support the enhancement of organization operations and gain competitive advantage.
AI Developer
An expert analyzes and develops a program to systematically mimic the thinking process of human brains, with the goal of applying it to a specific field.
Network Engineer
Professionals who are planning the expansion of a computer network, to conduct a complex configuration to a server, hub, router, and other types of computer networks. They also write scripts or programs to enable autonomous network operations.
System Administrator
A person who’s responsible for managing the computer operation system or networks with a substantial user base, ensuring their smooth operation and addressing user demands.
Game Developer
Professionals who develop games for computer, console, and mobile devices. They are also involved in the designing process as well as creating the implementation.

STUDENTS ACTIVITY
Bachelor of Informatics Program at Kediri Campus
Kurikulum
Bachelor of Informatics Program at Kediri Campus
No | Kode | Mata Kuliah | SKS | Semester |
---|---|---|---|---|
1 | F11.54102 | MATEMATIKA DISKRIT | 3 | 1 |
2 | AF201704 | Dasar Dasar Komputasi | 2 | 1 |
3 | F11.54105 | DASAR PEMROGRAMAN | 4 | 1 |
4 | U201704 | PENGANTAR TEKNOLOGI INFORMASI | 2 | 1 |
5 | F11.54403 | ORGANISASI DAN ARSITEKTUR KOMPUTER | 3 | 1 |
6 | F11.64103 | Dasar Pemrograman | 4 | 1 |
7 | F11.64101 | Kalkulus | 3 | 1 |
8 | F11.64102 | Fisika | 4 | 1 |
9 | N201705 | Pendidikan Agama | 2 | 1 |
10 | F11.54314 | PEMROGRAMAN BERBASIS WEB | 2 | 1 |
11 | F11.54101 | KALKULUS 1 | 4 | 1 |
12 | F11.54302 | FISIKA 1 | 4 | 2 |
13 | F11.54408 | PEMROGRAMAN WEB LANJUT | 2 | 2 |
14 | F11.54207 | RANGKAIAN LOGIKA DIGITAL | 2 | 2 |
15 | F11.54206 | ALGORITMA DAN PEMROGRAMAN | 4 | 2 |
16 | F11.54404 | BASIS DATA | 3 | 2 |
17 | F11.54405 | REKAYASA PERANGKAT LUNAK | 3 | 2 |
18 | F11.54406 | LOGIKA INFORMATIKA | 3 | 2 |
19 | F11.64201 | Matriks dan Ruang Vektor | 3 | 2 |
20 | F11.64203 | Matematika Diskrit | 3 | 2 |
21 | F11.64205 | Interaksi Manusia dan Komputer | 3 | 2 |
22 | F11.64204 | Algoritma dan Struktur Data | 4 | 2 |
23 | F11.64202 | Organisasi dan Arsitektur Komputer | 3 | 2 |
24 | F11.64303 | Rekayasa Perangkat Lunak | 3 | 3 |
25 | F11.54506 | SISTEM INFORMASI | 3 | 3 |
26 | F11.64305 | Pemrograman Berbasis Web | 2 | 3 |
27 | F11.54501 | JARINGAN KOMPUTER | 3 | 3 |
28 | F11.64301 | Probabilitas dan Statistik | 3 | 3 |
29 | F11.64304 | Basis Data | 4 | 3 |
30 | F11.64302 | Logika Informatika | 3 | 3 |
31 | F11.64306 | Sistem Operasi | 3 | 3 |
32 | F11.54521 | PENGOLAHAN CITRA DIGITAL | 3 | 3 |
33 | F11.54505 | SISTEM BASIS DATA | 3 | 3 |
34 | F11.54303 | MATRIKS DAN RUANG VEKTOR | 3 | 3 |
35 | F11.54504 | REKAYASA PERANGKAT LUNAK LANJUT | 3 | 3 |
36 | F11.54306 | STRUKTUR DATA | 4 | 3 |
37 | F11.54608 | PEMROGRAMAN PERANGKAT BERGERAK | 3 | 3 |
38 | F11.54508 | STRATEGI ALGORITMA | 3 | 3 |
39 | F11.54401 | OTOMATA DAN TEORI BAHASA | 3 | 4 |
40 | F11.54605 | KECERDASAN BUATAN | 3 | 4 |
41 | F11.54806 | DATA MINING | 3 | 4 |
42 | F11.54822 | PROYEK PERANGKAT LUNAK | 3 | 4 |
43 | F11.64403 | Pemrograman Berorientasi Objek | 4 | 4 |
44 | F11.54301 | PROBABILITAS DAN STATISTIK | 3 | 4 |
45 | F11.64406 | Sistem Basis Data | 2 | 4 |
46 | F11.54402 | PEMROGRAMAN BERORIENTASI OBJEK | 4 | 4 |
47 | F11.64402 | Jaringan Komputer | 3 | 4 |
48 | F11.54507 | SISTEM OPERASI | 3 | 4 |
49 | F11.64401 | Otomata dan Teori Bahasa | 3 | 4 |
50 | F11.64407 | Rangkaian Logika Digital | 3 | 4 |
51 | F11.64404 | Pemrograman Web Lanjut | 2 | 4 |
52 | F11.64405 | Pembelajaran Mesin | 3 | 4 |
53 | F11.64505 | Kecerdasan Buatan | 3 | 5 |
54 | F11.64502 | Penambangan Data | 3 | 5 |
55 | N2017051 | PENDIDIKAN AGAMA ISLAM | 2 | 5 |
56 | F11.64501 | Sistem Terdistribusi | 3 | 5 |
57 | N2017052 | PENDIDIKAN AGAMA KATOLIK | 2 | 5 |
58 | F11.64506 | Kriptografi | 3 | 5 |
59 | N201706 | PENDIDIKAN KEWARGANEGARAAN | 2 | 5 |
60 | N2017053 | PENDIDIKAN AGAMA KRISTEN | 2 | 5 |
61 | F11.64603 | Rekayasa Kebutuhan Perangkat Lunak | 3 | 5 |
62 | N201702 | Bahasa Inggris | 2 | 5 |
63 | N2017054 | PENDIDIKAN AGAMA BUDHA | 2 | 5 |
64 | F11.64503 | Information Systems | 3 | 5 |
65 | AF201702 | Literasi Informasi | 2 | 5 |
66 | N2017055 | PENDIDIKAN AGAMA HINDU | 2 | 5 |
67 | F11.64610 | Sistem Tertanam | 3 | 5 |
68 | F11.64717 | Lingkungan Cerdas dan Intelijen | 3 | 5 |
69 | F11.64504 | Manajemen Proyek Teknologi Informasi | 3 | 5 |
70 | F11.54503 | KOMPUTER GRAFIK | 3 | 5 |
71 | F11.54703 | MANAJEMEN PROYEK | 3 | 5 |
72 | F11.54202 | FISIKA 2 | 4 | 5 |
73 | F11.54205 | ETIKA PROFESI | 2 | 5 |
74 | F11.64708 | Pemrosesan Bahasa Alami Berbasis Teks | 3 | 5 |
75 | F11.64706 | Pemrograman Sisi Klien | 3 | 5 |
76 | F11.64712 | Penglihatan Komputer dan Analisis Citra | 3 | 5 |
77 | F11.64605 | Pemrograman Perangkat Bergerak | 3 | 6 |
78 | F11.54606 | KRIPTOGRAFI | 3 | 6 |
79 | F11.64713 | Analisis Data | 3 | 6 |
80 | F11.54603 | INTERAKSI MANUSIA DAN KOMPUTER | 3 | 6 |
81 | F11.54607 | METODOLOGI PENELITIAN | 2 | 6 |
82 | F11.54201 | KALKULUS 2 | 4 | 6 |
83 | F11.54609 | SISTEM TERDISTRIBUSI | 3 | 6 |
84 | F11.54836 | PENGOLAHAN CITRA DIGITAL LANJUT | 3 | 6 |
85 | A12.66621 | ANALITIKA MEDIA SOSIAL | 4 | 6 |
86 | F11.54829 | SOFTWARE REQUIREMENT ENGINEERING | 3 | 6 |
87 | A14.27615 | FOTOGRAFI DESAIN | 3 | 6 |
88 | A12.66603 | PERENCANAAN STRATEGIS SISTEM INFORMASI | 3 | 6 |
89 | F11.64601 | Komputasi Numerik | 3 | 6 |
90 | A14.27608 | KOMUNIKASI VISUAL PERIKLANAN | 4 | 6 |
91 | F11.64604 | Analisis dan Perancangan Berorientasi Objek | 3 | 6 |
92 | U201701 | Dasar Kewirausahaan | 2 | 6 |
93 | F11.64611 | Keamanan Sistem dan Siber | 3 | 6 |
94 | N201701 | Bahasa Indonesia | 2 | 6 |
95 | F11.64718 | Internet of Things | 3 | 6 |
96 | N201707 | PENDIDIKAN PANCASILA | 2 | 6 |
97 | F11.64602 | Pengembangan Startup Digital | 2 | 6 |
98 | F11.54811 | RISET OPERASI | 3 | 6 |
99 | F11.64606 | Komputer Grafik | 3 | 6 |
100 | F11.54814 | OBJECT ORIENTED ANALYSIS AND DESIGN | 3 | 6 |
101 | F11.64709 | Pemrosesan Bahasa Alami Berbasis Ucapan | 3 | 6 |
102 | F11.54834 | WIRELESS & MOBILE COMPUTING | 3 | 6 |
103 | F11.64607 | Pengolahan Citra | 3 | 7 |
104 | F11.64707 | Pemrograman Sisi Server | 3 | 7 |
105 | F11.64704 | Tugas Akhir 1 | 2 | 7 |
106 | F11.64703 | Bengkel Koding | 2 | 7 |
107 | F11.64710 | Pemrograman Game | 3 | 7 |
108 | F11.64701 | Kerja Praktek | 2 | 7 |
109 | F11.54837 | GAME PROGRAMMING | 3 | 7 |
110 | F11.64715 | Manajemen Jaringan | 3 | 7 |
111 | F11.54835 | NETWORK MANAGEMENT | 3 | 7 |
112 | F11.64104 | Keterampilan Interpersonal | 2 | 7 |
113 | F11.54815 | PEMODELAN DAN SIMULASI | 3 | 7 |
114 | F11.54812 | METODE NUMERIK | 3 | 7 |
115 | F11.64714 | Komputasi Quantum | 3 | 7 |
116 | F11.54823 | SISTEM TEMU KEMBALI INFORMASI | 3 | 7 |
117 | F11.64702 | Metodologi Penelitian | 2 | 7 |
118 | F11.54701 | BIMBINGAN KARIER | 2 | 7 |
119 | F11.54728 | SOFTWARE QUALITY & TESTING | 3 | 7 |
120 | AF201703 | TECHNOPRENEURSHIP | 2 | 7 |
121 | F11.54705 | TUGAS AKHIR 1 | 2 | 7 |
122 | F11.54702 | KERJA PRAKTEK | 2 | 7 |
123 | F11.54801 | TUGAS AKHIR 2 | 4 | 8 |
124 | F11.64608 | Sistem Temu Kembali Informasi | 3 | 8 |
125 | F11.64802 | Etika Profesi | 2 | 8 |
126 | F11.64801 | Bimbingan Karir | 2 | 8 |
127 | F11.64705 | Jaminan Kualitas Perangkat Lunak | 3 | 8 |
128 | F11.64803 | Tugas Akhir 2 | 4 | 8 |
129 | F11.64716 | Forensik Digital | 3 | 8 |
130 | F11.64711 | Pengembangan Game | 3 | 8 |
131 | F11.64609 | Komputasi Awan | 3 | 8 |