Universitas Dian Nuswantoro (Udinus), through the CSAC Research Team, hosted a training program in Utilizing Virtual Reality (VR) Technology in Learning the Art of Gamelan. The training program involved the Board of Technological Information and Communication Development at the Education and Culture Service (BPTIK Dikbud) of Central Java.
The training program focused on the development of 3D Assets through the 3D Reconstruction technology. The program was hosted in the Virtual Reality room at the BPTIK Dikbud office of Central Java, Semarang. The program lasted for two days from Monday, January 22nd, 2024.
The Head Researcher of CSAC, Dr. Abdul Syukur, explained that this program was an output of a collaboration tied by the Computer Science Faculty at Udinus and the BPTIK Dikbud of Central Java, particularly concerning research and development of works based on information technology, communication, and Artificial Intelligence. This collaboration was tied as an attempt to support educational implementation, as well as culture preservation. From this collaboration, they managed to produce a technology known as ‘Gamelan Metaverse.’
“As one of our innovative works, the Gamelan Metaverse will later be showcased at the Gallery of the BPTIK Dikbud of Central Java. It will be showcased as a learning object for students,” Abdul Syukur, the Dean of the Computer Science Faculty and the Head Researcher of CSAC, explained.
During the training program, the dean was accompanied by several CSAC researchers, including Muslih, M.Kom., Ali Muqodas, M.Sn., and Deddy Award Widya Laksana, M.Pd. On the same occasion, the Head of the BPTIK Dikbud of Central Java, Kristiawan Nurdianto, M.Kom., also made an appearance alongside his staff members and interns as the participants of this training program.
Photogrammetry Training
The main topic of this training program was discussed by Dr. Arry Maulana Syarif, S.S., M.Kom., the Secretary of the CSAC. He was also a member of the Gamelan Metaverse research team. On that occasion, he primarily discussed a learning material, entitled Introduction to Photogrammetry: Creation of 3D Assets through 3D Modelling Based on Photographic Data of Physical Objects.’ According to Dr. Arry, this Photogrammetry technology was used to reconstruct a 3D object using pieces of a physical image of a real object.
“This technology is primarily used to speed up the process of 3D modeling with a high similarity. There are also several other training programs, encompassing the Installation and Operation of the Gamelan Metaverse VR Game, as well as an exhibition,” Arry explained.
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SIMULATION TRAINING: A BPTIK Dikbud Staff Member Using the Oculus Device in the Virtual Reality Room.
Meanwhile, Kristiawan Nurdianto, M. Kom., the Head of the BPTIK Dikbud of Central Java, also warmly welcomed the training program conducted by Udinus. The training program served as a preparation for the upcoming roadshow program, which will later showcase innovative works created by Udinus and the BPTIK Dikbud of Central Java.
“We will also conduct roadshows to several schools in Central Java. On this occasion, the CSAC research team hosts a training program for our interns and staff members to manage and operate the Gamelan Metaverse,” he concluded. (Humas Udinus/Haris. Foto: Dok. FIK Udinus)