The Animation Department at Universitas Dian Nuswantoro (Udinus) partnered with Yamaha to host the Fazzio Inspiring Talk featuring an animator from Sengklekmen, Julian Saputra. On that occasion, he shared his knowledge and experience with dozens of high school students.
The event was held at the auditorium located on the seventh floor of the H building at Udinus, with Dr. Ahmad Zainul Fanani, S.Si., the Vice Dean I of the Computer Science Faculty, opening the whole procession. During his opening speech, he stated that the Inspiring Talk was an attempt by Udinus to provide a platform for students to learn the field of animation.
“We also have the commitment to facilitate young animators to learn directly from experts. Previously, the Animation Department has also been accredited as Excellent, which brings this event to a positive light,” he revealed.
Dr. Khafiizh Hastuti, S.Kom., M.Kom., the Head of the Animation Department at Udinus, expressed her appreciation to Julian Saputra as the speaker at the Inspiring Talk Seminar. According to her, Julian’s experience as an animator at Sengklekman would inspire both high school and college students.
“Hopefully, this seminar can facilitate young animators to learn directly under the expert. Julian’s presence in our seminar shows that local animators have the means to compete against other national and international animation industries, as well as become icons," Khafiizh revealed.
She also added that the Animation Department at Udinus would always be committed to educating future animators. This commitment is embodied through an excellent educational program and collaborations with practitioners.
“Through this seminar, we want high school students to not only get inspiration but also motivation to create more creative works that would boost the quality of the animation industry in Indonesia,” she added.
Sharing Knowledge About Animation
Julian Saputra, an animator at Sengklekman, shared his experiences as an animator at the Fazzio Inspiring Talk. Julian explained various aspects of animation, including Intellectual Properties as a concept, and how to make animated works to be recognizable to the public. According to him, every animated character must have a certain uniqueness to them. This uniqueness could lie in the character’s name, design, and background.
“If your character’s silhouette is recognizable by many, it would mean that your character is unique and interesting. Creating such a thing is improbable within a short amount of time, as it would require in-depth research,” he emphasized.
He also added that the supporting element was an important point to be designed. Julian gave examples of this using various popular cartoons.
“Iconic settings are also important. For example, SpongeBob takes place underwater, and Naruto shows giant statues depicting the characters. These two shows are great examples as by seeing the background and setting alone, the audience would instantly recognize the show,” he concluded. (Humas Udinus/Alex. Foto: Humas Udinus)