Study Program of
Bachelor of Visual and Communication Design
GREETINGS FROM
The head of the Visual and Communication Design Program
Assalamualaikum warrahmatullahi wabarakatuh
Welcome to the website of the Visual and Communication Design program in the Computer Science Department at Universitas Dian Nuswantoro (Udinus). Our program has a long history of excellence. In 2006, we received accreditation under Decree No. 4067/D/T/2006, issued by the Director General of Higher Education at the Ministry of Education and Culture (DIKTI). From 2007 to 2015, we made significant improvements and achieved the 'A' accreditation score from the National Accreditation Body for Higher Education (BAN-PT), as stated in Decree No. 1151/SK/BAN-PT/Akred/S/XI/2015, dated November 14th, 2015. In 2020, we proudly maintained our 'A' accreditation, which will remain valid until 2025.
The Visual and Communication Program at Udinus offers four concentrations including graphic design, creative promotion, creative multimedia, and game technology. We provide a supportive atmosphere where students can improve and expand their creative innovation and ideas in the realm of visual communication design. We guarantee to ensure our graduates are at the front line in order to align the usage of recent technology with traditional design, as well as understand relationship changes between creative practice and the local community. We also take part in balancing strategic and critical thinking by emerging innovations in the related field of visual and communication design for students.
Our study program has many successful alumni as well as network practitioners who excel in a variety of studio design, production houses or companies, and multimedia, including proficients such as creative designers, art directors, web designers, photographers, illustrators, and animators.
Wassalamualaikum warrahmatullahi wabarakatuh
The Head of the Visual and Communication Design Bachelor’s Program
Dr. Sugiyanto, M.Kom.
VISION & MISSION
The Bachelor of Visual and Communication Design
Vision
Becoming the main study program in the field of Visual Communication Design and multimeida technology in Indonesia that is excellent with entrepreneurship spirit in the year 2026
Mission
1. Organizing higher education based on art and information technology to generate excellent graduates that are able to develop, as well as utilizing their knowledge professionally.
2. Keeping the relation and relevance of the whole academic activity with the need to develop the creative industry in Indonesia by forming collaborations with various national and international institutions so that the graduates will have entrepreneurial spirit and be able to compete globally.
3. Organizing and generalizing research products in the field of Visual Communication Design through scientific publication, exhibition, and social service.
ACCREDITATION
The Bachelor of Visual and Communication Design

GRADUATE PROFILE
The Bachelor of Visual and Communication Design
Graphic Designer
A proficient who design visual elements such as graphic, illustration, and layout, to create efficient and interesting visual communication. Graphic designers use software namely Adobe Photoshop, Illustrator, or InDesign to create designs within media including printing, website, social media, advertisement, and more. They also determine the design principles like composition, colors, typography, and visual hierarchy to achieve a clear message for the audience.
Photographer
A person who has the skills to capture images using a camera. Their primary role is to create visually appealing images, convey messages, preserve valuable moments, or document the beauty of the natural world and other subjects. Photographers have flexible job prospects across different sectors, including journalism, weddings, nature photography, fashion, product photography, and more. They possess a deep understanding of photographic techniques, maintain their tools, and are equipped with artistic talent and creativity to master composition, lighting exposure, and other elements, resulting in stunning and captivating photographs.
Copy Writer
Experts in writing promotion and advertisement texts. Their primary job is to create writing content that seems engaging and persuasive for marketing purposes. Copywriters construct ideas and messages that persuade the audience to do certain things, including registration, purchasing products, or service subscriptions. They also make sure that those messages are suitable with the name of the product and the target audience. Copywriters can work in several media such as printed advertisements, online advertisements, market material, website texts, etc. Having a strong ability to write, creativity, and an understanding of the consumers’ psychology is very important in the copywriting job.
Illustrator
An individual who specializes in creating images or illustrations for various media and purposes. To create intriguing images that complement texts or messages, Illustrators use several techniques like hand painting, digital arts, or vector illustrations. Illustrations are used in children's books, magazines, ads, postcards, comics, websites, and a lot more. Illustrators have the capability to deeply understand the combination of colors and visual narration to convey a message or story effectively through images.
Art Director
A professional in the creative industry who’s responsible for guiding, planning, and managing visual aspects of creative projects. Art directors mainly focus on developing a visual concept, choosing style and design, creative team coordination, quality supervision, etc.
Creativepreneur
An entrepreneur who combines creativity with business aspects. They focus on creating, developing, and monetizing services or products in accordance with their expertise. Creativepreneurs are often found in several creative sectors, for example, the art industry, design, entertainment, and food. They also combine creative vision with business strategy to generate value and benefit from their creation and usually act as an innovator in a competitive market. In the present digital era, many creativepreneurs use social media to promote and sell their product & services.
STUDENTS ACTIVITY
The Bachelor of Visual and Communication Design

Kurikulum
The Bachelor of Visual and Communication Design
No | Kode | Mata Kuliah | SKS | Semester |
---|---|---|---|---|
1 | A14.27307 | TEKNIK PRESENTASI | 2 | 1 |
2 | N201702 | Bahasa Inggris | 2 | 1 |
3 | N2017053 | PENDIDIKAN AGAMA KRISTEN | 2 | 1 |
4 | A14.27103 | GAMBAR TEKNIK | 2 | 1 |
5 | N2017054 | PENDIDIKAN AGAMA BUDHA | 2 | 1 |
6 | A14.27101 | TIPOGRAFI | 2 | 1 |
7 | N2017055 | PENDIDIKAN AGAMA HINDU | 2 | 1 |
8 | A14.27106 | SKETSA | 2 | 1 |
9 | N2017051 | PENDIDIKAN AGAMA ISLAM | 2 | 1 |
10 | A14.27303 | CREATIVE WRITING | 2 | 1 |
11 | N2017052 | PENDIDIKAN AGAMA KATOLIK | 2 | 1 |
12 | U201704 | PENGANTAR TEKNOLOGI INFORMASI | 2 | 1 |
13 | A14.37101 | Tipografi | 2 | 1 |
14 | A14.27104 | PENGANTAR DESAIN KOMUNIKASI VISUAL | 2 | 1 |
15 | A14.37104 | Sketsa | 3 | 1 |
16 | A14.27102 | NIRMANA | 3 | 1 |
17 | AF201704 | DASAR-DASAR KOMPUTASI | 2 | 1 |
18 | A14.37106 | Keterampilan Presentasi | 2 | 1 |
19 | A14.37102 | Nirmana | 3 | 1 |
20 | A14.37103 | Pengantar Desain Komunikasi Visual | 2 | 1 |
21 | A14.37105 | Penulisan Kreatif | 2 | 1 |
22 | CF201701 | Pengantar Teknologi Informasi | 0 | 1 |
23 | A14.37207 | Reprografika | 4 | 2 |
24 | A14.27408 | METODE PRODUKSI GRAFIKA 1 | 2 | 2 |
25 | A14.37205 | Estetika Desain | 2 | 2 |
26 | AF201702 | Literasi Informasi | 2 | 2 |
27 | A14.37202 | Gambar Bentuk & Figur | 4 | 2 |
28 | A14.27206 | ESTETIKA | 2 | 2 |
29 | A14.37203 | Grafis Komputer | 2 | 2 |
30 | A14.27201 | TIPOGRAFI APLIKATIF | 2 | 2 |
31 | A14.37201 | Tipografi Aplikatif | 2 | 2 |
32 | A14.27205 | STRATEGI KOMUNIKASI | 2 | 2 |
33 | A14.37204 | Strategi Komunikasi | 2 | 2 |
34 | A14.27202 | MENGGAMBAR 1 | 3 | 2 |
35 | A14.27204 | SEJARAH DESAIN KOMUNIKASI VISUAL | 2 | 2 |
36 | A14.27407 | TINJAUAN DESAIN | 2 | 2 |
37 | AF201703 | Technopreneurship | 2 | 2 |
38 | A14.27203 | KOMPUTER GRAFIS 1 | 2 | 2 |
39 | A14.37206 | Tinjauan Desain | 2 | 2 |
40 | U201701 | Dasar Kewirausahaan | 2 | 2 |
41 | A14.27302 | MENGGAMBAR 2 | 3 | 3 |
42 | A14.37303 | Psikologi Persepsi | 2 | 3 |
43 | A14.27504 | KRITIK DESAIN | 2 | 3 |
44 | A14.37305 | Ilustrasi | 3 | 3 |
45 | A14.27505 | METODE PRODUKSI GRAFIKA 2 | 2 | 3 |
46 | A14.37304 | Kritik Desain | 2 | 3 |
47 | A14.27301 | DESAIN KOMUNIKASI VISUAL 1 | 6 | 3 |
48 | A14.37302 | Fotografi Dasar | 3 | 3 |
49 | A14.27305 | FOTOGRAFI 1 | 3 | 3 |
50 | A14.37301 | Desain Informasi | 4 | 3 |
51 | A14.27306 | PSIKOLOGI PERSEPSI | 2 | 3 |
52 | A14.37306 | Desain Antarmuka / Pengalaman Pengguna | 3 | 3 |
53 | A14.27605 | CREATIVE ENTREPRENEURSHIP | 2 | 3 |
54 | A14.37307 | Desain Publikasi | 3 | 3 |
55 | A14.27304 | KOMPUTER GRAFIS 2 | 2 | 3 |
56 | A14.37405 | Metodologi Desain | 2 | 4 |
57 | A14.37407 | Multimedia | 3 | 4 |
58 | A14.27404 | ILUSTRASI | 2 | 4 |
59 | A14.37404 | Fotografi Pencahayaan Buatan | 3 | 4 |
60 | E125908 | Pengembangan Produk Berbasis Budaya | 3 | 4 |
61 | A14.37402 | Desain Web | 2 | 4 |
62 | A14.27406 | METODOLOGI DESAIN | 2 | 4 |
63 | A14.37401 | Desain Identitas Visual | 4 | 4 |
64 | A14.27403 | SINEMATOGRAFI | 2 | 4 |
65 | A15.21403 | Pengelolaan Konten Digital | 3 | 4 |
66 | C12.02207 | Budaya dalam Bisnis dan Perusahaan Jepang | 2 | 4 |
67 | B11.6405 | Pemasaran Digital | 3 | 4 |
68 | A14.27405 | FOTOGRAFI 2 | 3 | 4 |
69 | A14.27604 | MULTIMEDIA | 2 | 4 |
70 | C11.38601 | Subtitling | 2 | 4 |
71 | A14.37403 | Audiovisual Dasar | 2 | 4 |
72 | A14.27402 | DESAIN WEB | 2 | 4 |
73 | A14.27602 | PEMODELAN 3D | 2 | 4 |
74 | A14.37406 | Pemodelan 3D | 4 | 4 |
75 | A14.27401 | DESAIN KOMUNIKASI VISUAL 2 | 6 | 4 |
76 | A14.27612 | TEORI ANIMASI | 2 | 5 |
77 | A14.27712 | PROYEK ANIMASI 3D | 4 | 5 |
78 | A14.27614 | INTERAKSI MANUSIA DAN KOMPUTER | 2 | 5 |
79 | A14.27503 | AUDIO VISUAL | 4 | 5 |
80 | A14.27710 | KAJIAN BUDAYA | 2 | 5 |
81 | A14.37501 | Desain Persuasi Sosial | 4 | 5 |
82 | A14.27716 | DESAIN PRODUK | 2 | 5 |
83 | A14.37505 | Fotografi Komersial | 3 | 5 |
84 | A14.27607 | MEDIA INTERAKTIF | 2 | 5 |
85 | A14.37502 | Penceritaan Visual | 4 | 5 |
86 | A14.27611 | MANAJEMEN SKENARIO ANIMASI | 2 | 5 |
87 | A14.37503 | Produksi Audiovisual | 4 | 5 |
88 | A14.27708 | VISUAL MERCHANDISING | 4 | 5 |
89 | A14.37508 | Proyek Desain Produk | 4 | 5 |
90 | A14.27613 | DASAR PEMROGRAMAN GAME | 2 | 5 |
91 | A14.37510 | Proyek Desain AI Generatif | 4 | 5 |
92 | A14.27507 | TEORI PERIKLANAN | 2 | 5 |
93 | N201706 | PENDIDIKAN KEWARGANEGARAAN | 2 | 5 |
94 | A14.37509 | Proyek Game | 4 | 5 |
95 | A14.27709 | DESAIN ORNAMEN | 2 | 5 |
96 | A14.37507 | Proyek Media Imersif | 4 | 5 |
97 | A14.27501 | DESAIN KOMUNIKASI VISUAL 3 | 6 | 5 |
98 | A14.37506 | Proyek Tata Visual Produk | 4 | 5 |
99 | A14.27606 | DASAR PEMROGRAMAN MULTIMEDIA | 2 | 5 |
100 | A14.37504 | Teori Periklanan | 2 | 5 |
101 | A14.27715 | PEMASARAN DAN PERILAKU KONSUMEN | 2 | 5 |
102 | A14.27502 | VISUAL STORYTELLING | 2 | 5 |
103 | N201707 | PENDIDIKAN PANCASILA | 2 | 6 |
104 | A14.37605 | Proyek Desain Kemasan | 4 | 6 |
105 | N201701 | Bahasa Indonesia | 2 | 6 |
106 | A14.37603 | Proyek Konten Kreatif | 4 | 6 |
107 | A14.27707 | PROYEK INTERAKTIF | 4 | 6 |
108 | A14.37602 | Grafis Bergerak | 4 | 6 |
109 | A14.27601 | DESAIN KOMUNIKASI VISUAL 4 | 6 | 6 |
110 | A14.37601 | Desain Persuasi Komersial | 4 | 6 |
111 | A14.27706 | NEW MEDIA | 2 | 6 |
112 | A14.27615 | FOTOGRAFI DESAIN | 3 | 6 |
113 | A14.27616 | PUBLISHING | 2 | 6 |
114 | A14.27608 | KOMUNIKASI VISUAL PERIKLANAN | 4 | 6 |
115 | A14.27711 | PROYEK ANIMASI 2D | 4 | 6 |
116 | A14.27603 | ANIMASI 2D | 4 | 6 |
117 | A14.27714 | PEMROGRAMAN GAME | 4 | 6 |
118 | A14.27610 | KOMUNIKASI GRAFIS | 4 | 6 |
119 | A14.27713 | GAME DESIGN DEVELOPMENT | 2 | 6 |
120 | A14.37606 | Proyek Animasi | 4 | 6 |
121 | A14.27609 | BAHASA VISUAL | 2 | 6 |
122 | A14.37604 | Proyek Grafis Lingkungan | 4 | 6 |
123 | A14.27705 | ETIKA PROFESI | 2 | 7 |
124 | A14.27703 | MANAJEMEN DESAIN | 2 | 7 |
125 | A14.37702 | Kerja Praktek | 2 | 7 |
126 | A14.37706 | Kuliah Kerja Industri | 4 | 7 |
127 | A14.37701 | Kolokium | 4 | 7 |
128 | A14.37704 | Manajemen Desain | 2 | 7 |
129 | A14.37705 | Etika profesi | 2 | 7 |
130 | A14.27704 | BIMBINGAN KARIER | 2 | 7 |
131 | A14.37709 | Etika profesi Industri | 2 | 7 |
132 | A14.27701 | KOLOKIUM | 4 | 7 |
133 | N201705 | Pendidikan Agama | 2 | 7 |
134 | A14.37708 | Manajemen Desain Industri | 2 | 7 |
135 | A14.27719 | MANAJEMEN DESAIN INDUSTRI | 2 | 7 |
136 | A14.37703 | Bimbingan Karier | 2 | 7 |
137 | A14.27720 | ETIKA PROFESI INDUSTRI | 2 | 7 |
138 | A14.37707 | Portofolio Industri | 4 | 7 |
139 | A14.27702 | KERJA PRAKTEK | 2 | 7 |
140 | A14.27718 | PORTOFOLIO INDUSTRI | 4 | 7 |
141 | A14.27717 | KULIAH KERJA INDUSTRI | 4 | 7 |
142 | A14.27801 | TUGAS AKHIR | 8 | 8 |
143 | A14.37802 | Pameran | 2 | 8 |
144 | A14.37801 | Tugas Akhir | 6 | 8 |